Suicide Deathmatch

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
Boingo the Clown
Posts: 102
Joined: Sat Dec 03, 2005 17:40
Location: North of New York, West of Montreal, East of Toronto, and South of Hell
Contact:

Suicide Deathmatch

Post by Boingo the Clown »

I just happened to remember a little deathmatch variation I tried playing a while ago in Quake III, and I figured I had better tell somebody before I forget it again.

The name of the game is "suicide deathmatch", and it is actually quite fun.

One player volunteers to be "suicidal". This player never uses any weapons, and must stay alive for ten seconds. After this ten second period is up, the suicidal player must commit suicide by jumping over a cliff, setting off and explosion next to himself, or something like that, earning himself -1 to his frag count. Meanwhile, it is the goal of the other player(s) to frag the suicidal player before he gets a chance to commit suicide.

The first player to reach 10 frags wins. If the suicidal player reaches -10 frags however, he wins.

It really is great fun, and often the most fun belongs to the suicidal player.

Give it a try.
MasterOFDeath
Posts: 125
Joined: Wed Jul 06, 2005 17:52

Post by MasterOFDeath »

I would give it a try if it had anything to do with GZDoom.
User avatar
Boingo the Clown
Posts: 102
Joined: Sat Dec 03, 2005 17:40
Location: North of New York, West of Montreal, East of Toronto, and South of Hell
Contact:

Post by Boingo the Clown »

I assume GZDooM has normal DooM deathmatch. I am certain a good level with ample opportunity for suicides would be good for this.
Locked

Return to “GZDoom”