Vader (in the screenshot thread) wrote:Very nice!
Seems to have taken some time to set up all those control sectors correctly.
The owners of this house need a better interior designer though, those wallpapers look horrible
The control sectors were pretty "organic" in as much as they just got added whenever I added a new sector to the house that had its own 3D structure associated with it. The big triangles are big because there are lots of linedefs needed to associate them with almost every sector in the house. ie those are the ones for the individual floors/ceilings. The only sectors where the positioning is critical are the long, thin rectangular ones because they set up the sloped roof and so need to be in line with the play sectors. Again, there are lots of line defs there because every sector in the house has the roof over it at some point.
As for the wallpaper, agreed. Just a texture I ripped from "Thief".
Even though Vader is definitely right about the interior colour schemes, the architecture, and complexity of those floors, is nothing short of amazing. Very well done that man!
Okay, at this point I admit I'm sort of doing Graf's moderation work for him by deleting the comments-only posts from the screenshots thread...but really I'm sure he would have gotten to it eventually even if I didn't.