3d floors are gorgeous.

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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solarsnowfall
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3d floors are gorgeous.

Post by solarsnowfall »

Fun with liquids and "dynamic" lighting through 3d floor use.

For an extra cool effect, let yourself die in the first lava pit.

http://solarsnow.drdteam.org/newtest.rar
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solarsnowfall
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Post by solarsnowfall »

Well if anybody is interested I figured out a way to simulate volumetric clouds/fog with 3d floors that, well, looks sick, it's an extra added to the end of newtest.wad, at the same link above. It's used to create purple hazy clouds in that demo, but put at ground level, would make a great dense waste deep fog to wander through.
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BetaSword
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Post by BetaSword »

Holy crap, that stuff looks nice. I like how you did the glowy effects.
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Lexus Alyus
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Post by Lexus Alyus »

I'm downloading it now :).

:twisted:
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Paul
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Post by Paul »

Wow.

That's really beatiful.
:) Great job.
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solarsnowfall
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Post by solarsnowfall »

Yes, 3d floors are a wonderful thing, so versatile. In OpenGL, with hi res (scaled) gfx, point lighting and 3d floors, this engine is capable of so-so much! I'm hooked.
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wildweasel
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Post by wildweasel »

I love those clouds! That is incredible!
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solarsnowfall
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Post by solarsnowfall »

TY
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Phobus
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Post by Phobus »

Well done solar, you've got me dl'ing GZDoom and everything now ;)

Still, very nice job.
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