So how do I get started with making models?

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Raccoon
Posts: 6
Joined: Wed Dec 27, 2006 0:54

So how do I get started with making models?

Post by Raccoon »

I see how you define model files in the documentaion but I don't know anything about actually creating models or working with them. It's something that's totally new to me. How do I get started with them?
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Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

My best suggestion, coming from someone who has asked the same question and wanted to do the same, is to do research. Typing your question into Google will probably give you a good start. You might understand what a model truly is, but even basic insight into what they are or how they are made never hurts. You also want to research the format you are going to be modeling for, too, which in this case is .md2 and .md3.

I'm not sure where to point you to directly, however. It's also hard to recommend any programs in particular as individual needs and tastes vary. Sorry. :(
Chilvence
Posts: 20
Joined: Sun Nov 13, 2005 3:44

Post by Chilvence »

I will answer this question.

1: Download Quake 2 Modeler: ftp://jfiles@server1.thefourwinds.net/j ... mdl911.zip

2: Learn how to create the most basic object you can see on your desk using nothing but vertices and faces. In the most simple of explanations, you will need to create some vertices by pointing at the viewports and pressing enter, and then join them together with triangles.

Now that you have completed the entire two step course of learning how to create a model, you can graduate to using something that isn't Q2MDL... if it will let you. I don't recommend MilkShape by the way, it's like Q2MDL, but somehow _more_ difficult to construct models with. Look for Blender if you want free (its actually quite powerful and feature packed). I would recommend a few others if you're prepared to spend money, but I can't get at my bookmarks right now...
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