Problem with MAPINFO

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Betanol
Posts: 61
Joined: Mon Jan 22, 2007 17:24
Location: Brasil

Problem with MAPINFO

Post by Betanol »

Code: Select all

map map01 "Data Storage"
music D_1
sky1 sky02b 0.0
next map02

map map02 "Snow Base"
music d_2
sky1 sky03b 0.0
next map03

map map03 "Cheap ass instalations"
music d_3
lightning
sky1 sky01b 0
next map04

map map04 "Toxin Refinery Station"
music d_4
sky1 sky1 0
next map05

map map05 "Memento"
music d_5
sky1 sky1 0
next map06

map map06 "Mossberg desert complex"
music d_6
sky1 sky4 0
next map07

map map07 "fucking nightmare!"
music d_7
sky1 sky01a
next map08   <---- Line 35
GZDOOM error screen says:
"SC_GetFloat: Bad numeric constant "next".
Script MAPINFO, Line 35.."

For me there is nothing wrong.. What's happening?????
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wildweasel
DRD Team Admin (Inactive)
Posts: 2132
Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
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Post by wildweasel »

You're missing a number in the previous line. The line above Line 35, which currently reads "sky1 sky01a" should actually have an additional zero at the end of it:

Code: Select all

sky1 sky01a 0
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