General discussion about DRD & website stuff.
Vader
Stronghold Team
Posts: 1072 Joined: Fri May 26, 2006 15:48
Location: Bielefeld, Germany
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by Vader » Mon Jan 08, 2007 22:11
Nonsense
Dutch Devil
Posts: 91 Joined: Fri Apr 14, 2006 18:59
Location: Netherlands
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by Dutch Devil » Mon Jan 08, 2007 23:36
Which people are on the KDiZD team just wondering.
I like the screen Vader nice slopes
I think making side projects will be good it might help on your maps for KDiZD get new ideas and such.
Vader
Stronghold Team
Posts: 1072 Joined: Fri May 26, 2006 15:48
Location: Bielefeld, Germany
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by Vader » Mon Jan 08, 2007 23:48
Thanks!
Yeah, i think this mod will help me getting inspired again for KDiZD.
Which people are on the KDiZD team just wondering.
The "core-team" looks something like this:
Tormentor
Nightmare
Risen
Graf Zahl
Bio Hazard
Kirby
Paul (used to be in it)
and myself
Don't get mad at me if I forgot someone
Vader
Stronghold Team
Posts: 1072 Joined: Fri May 26, 2006 15:48
Location: Bielefeld, Germany
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by Vader » Thu Jan 11, 2007 13:41
I forgot to mention TheDarkArchon, a great DECORATE coder, who made some of the monsters code as well as improving the weapons a lot for this project...
I thought this deserves a new post, rather than editing the above one.
Sorry TDA
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Thu Jan 11, 2007 15:56
I've done close to nothing when compared to most of the mappers.
Vader
Stronghold Team
Posts: 1072 Joined: Fri May 26, 2006 15:48
Location: Bielefeld, Germany
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by Vader » Thu Jan 11, 2007 16:49
Well, I'd still consider you being part of the core-team though
Davidos
Posts: 16 Joined: Mon Jan 29, 2007 18:46
Location: Currently at: Netherlands
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by Davidos » Tue Jan 30, 2007 8:43
Ok, something just really random happened.
O_o' my post got cut in half...
Well I was playing the new DC.
I lit up a smoke and went downstairs and when I came back... well...
You do not have the required permissions to view the files attached to this post.
Dutch Devil
Posts: 91 Joined: Fri Apr 14, 2006 18:59
Location: Netherlands
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by Dutch Devil » Tue Feb 06, 2007 12:54
An WIP ive been working on for the NDCP2 project over at newdoom the map is called "Painkiller" and uses slot11 atm.
Alter
Posts: 851 Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz
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by Alter » Thu May 10, 2007 10:15
Xenus 1.5 E1M3
Paul
DRD Team Admin (Inactive)
Posts: 1058 Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
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by Paul » Thu May 10, 2007 13:19
I've posted a different screenshot because the one alter posted wasn't accepted by the php img code for whatever reason.
Next time, please, submit
Direct links to images
EDIT by alter's request:
Will post in a week ok? Because we got a screenie now.
Alter
Posts: 851 Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz
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by Alter » Tue Jun 19, 2007 9:19
My contribution to delta invasion project (skulltag forums)
Tormentor667
Stronghold Team
Posts: 3555 Joined: Sun Nov 13, 2005 23:15
Location: Germany
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by Tormentor667 » Tue Jun 19, 2007 23:54
Too much of the screenshot is hidden due to all of those teleport fogs -_-°
InsanityBringer
Posts: 137 Joined: Fri Jun 15, 2007 22:59
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by InsanityBringer » Wed Jun 20, 2007 20:34
Screenshot of one of my favorite rooms in Uac: Invasion, my mod.
Alter
Posts: 851 Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz
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by Alter » Wed Jun 20, 2007 20:44
InsanityBringer wrote: Screenshot of one of my favorite rooms in Uac: Invasion, my mod.
Sorry bro, one pic per one week, you have to wait until 27 jun to make your screenshot appear on DRD main page >>
BlazingPhoenix
Posts: 488 Joined: Sun Aug 28, 2005 5:11
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by BlazingPhoenix » Thu Jun 21, 2007 12:05
That's when I claim the next spot.
and you might wanna show more then just a hallway too, InsanityBringer.