[RES][G]Cruisin down the street

Do you have a question about making weapon mods, or do you just need some tutorials and resources? Ask about all of that here.

Moderator: wildweasel

Locked
User avatar
Chronoteeth
Posts: 824
Joined: Wed Jul 06, 2005 10:01

[RES][G]Cruisin down the street

Post by Chronoteeth »

Lol new rip
Attachments
Cruisin.PNG
Cruisin.PNG (25.36 KiB) Viewed 2944 times
User avatar
Chronoteeth
Posts: 824
Joined: Wed Jul 06, 2005 10:01

Post by Chronoteeth »

And for those who arn't a fan of handlebars:
Attachments
cruisin_243.png
cruisin_243.png (23.62 KiB) Viewed 2939 times
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

Nice rip, with the added bonus it fits the Doom palette pretty well as well.
User avatar
Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

Wow, what game is this from? I would definitely like to try this baby out.

I loves me a good Mossberg. :D It even has a cool looking pump and heatshield.
User avatar
hitmanx
Posts: 215
Joined: Sat Dec 24, 2005 13:07

Post by hitmanx »

IT'S FROM CS:CZ !!! I KNOW I KNOW.

did you see this on FPSB?

nice rip btw
User avatar
Xaser
Developer
Developer
Posts: 112
Joined: Sat Jul 16, 2005 2:51

Post by Xaser »

Hehe, very nice! I might see some use from this one. :P

One question though... did you rip this from a screenshot or did you use a model viewer of some sort? If you used the latter method, would you mind taking a shot with the weapon *almost* centered (still visibly on the right side but not too far from the center)? I very well could use this for something important. :P
User avatar
Chronoteeth
Posts: 824
Joined: Wed Jul 06, 2005 10:01

Post by Chronoteeth »

Screenshot.
User avatar
Snarboo
Posts: 469
Joined: Thu Jul 07, 2005 2:35
Location: space station base of the UAC

Post by Snarboo »

Okay, so I downloaded the model from FPSB and loaded it into Jed's Half-Life Model Viewer. Then, with some tweaking and image manipulation, I was able to rip the model in a way that I liked.

Now, without further ado, I present to you the Mossberg pack! It inclues an idle, fire then pump and reload frames. You'll probably need to tweak these, as the images are kind of large, but I wanted to keep a decent level of detail.

Random, but does anyone know if there is a decent model viewer for Source models? Considering how well this turned out, I would like to rip some models from Source engine games.
Attachments
mosspack.zip
Mossberg Pack - Ripped by Snarboo
(389.11 KiB) Downloaded 246 times
User avatar
wildweasel
DRD Team Admin (Inactive)
Posts: 2132
Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
Contact:

Post by wildweasel »

I'm not sure exactly how to rip Source models. I know the Source Engine SDK includes a model viewer, but I can only get it to view models from the Half-Life 2 cache files.
MasterOFDeath
Posts: 125
Joined: Wed Jul 06, 2005 17:52

Post by MasterOFDeath »

If you want to rip models from CS Source or HLDM you have to set the SDK to the proper game.

As far as models outside of the game, elsewhere, I don't know. Try putting them in their proper game directory and see if they load.
User avatar
hitmanx
Posts: 215
Joined: Sat Dec 24, 2005 13:07

Post by hitmanx »

yes thats how you do it. Choose css as the game after you've opened the source sdk and any skins in your actual css directory will be loaded instead of the defaults. :D
The HavoX
Posts: 170
Joined: Sun Jul 24, 2005 23:05
Location: Republic, MO

Post by The HavoX »

*bump*
Snarboo wrote:Now, without further ado, I present to you the Mossberg pack! It includes an idle, fire then pump and reload frames.
Sweet, I think this puts the Duke3D shotgun to shame.
You'll probably need to tweak these, as the images are kind of large, but I wanted to keep a decent level of detail.
That's okay, I'm sure it'll be put into good use anyway ;)
Locked

Return to “Weapon Modding Help & Resources”