[fixed] Monster alertness problem
Moderator: Graf Zahl
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- Posts: 61
- Joined: Mon Jan 22, 2007 17:24
- Location: Brasil
[fixed] Monster alertness problem
I have a building consisting of 4 floors. One being a legit one and the other 3 made of 3dfloors. All monsters are DEAF. When I pass through a room in the first floor where there are monsters, all monsters in that area, regardless of what floor they are, is alerted. Meaning that monsters are seeing through the 3dfloor.
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- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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- Posts: 61
- Joined: Mon Jan 22, 2007 17:24
- Location: Brasil
Ok, here is the map..
OBS: the textures are screwed up since this map is from my wad and uses all new textures..
you will begin in front of the building's door. Note as you enter that you will hear many monster sounds, as they have "spotted" you and luckly you may see some imp balls through the 3dfloor ^^
you will also see the dynamic lights passing through 3dfloor and walls.
OBS: the textures are screwed up since this map is from my wad and uses all new textures..
you will begin in front of the building's door. Note as you enter that you will hear many monster sounds, as they have "spotted" you and luckly you may see some imp balls through the 3dfloor ^^
you will also see the dynamic lights passing through 3dfloor and walls.
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- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
-
- Posts: 61
- Joined: Mon Jan 22, 2007 17:24
- Location: Brasil