DuduKrazy's Mod Journal
Moderator: wildweasel
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
News:
- i have decided that i will not put the grins of divinity pistol. maybe i will put the Duke Nukem 64 pistol.
- i'm planning to modify the SW sword to make it look like the one on this photo here: http://www.fileshack.com/finclude/image ... pgcopy.jpg
i just want to make a small homage to the Dead Or Alive series. originally i was going to make a DOA-inspired weapons mod.
- i have decided that i will not put the grins of divinity pistol. maybe i will put the Duke Nukem 64 pistol.
- i'm planning to modify the SW sword to make it look like the one on this photo here: http://www.fileshack.com/finclude/image ... pgcopy.jpg
i just want to make a small homage to the Dead Or Alive series. originally i was going to make a DOA-inspired weapons mod.
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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I've tried to make weapon mods that center entirely around melee attacks. None of them ever made it very far, because Doom is simply not designed around melee combat. There are too many situations in which a player would be unable to complete levels because he could not reach a vital button or enemy.
- Xaser
- Developer
- Posts: 112
- Joined: Sat Jul 16, 2005 2:51
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
finally, here are the screenshots! because the screenshots are too big, (1024x768) i will put a Spoiler tag.
The pistol
[spoiler]http://img150.imageshack.us/img150/599/doom0000ux3.png[/spoiler]
Get readyyy fight! (imitating that female announcer from DOA4)
[spoiler]http://img150.imageshack.us/img150/9320/doom0002zn0.png[/spoiler]
Pure brute power.
[spoiler]http://img340.imageshack.us/img340/629/doom0005cw0.png[/spoiler]
A great combination: the power of an assault rifle with the light weight from a SMG.
[spoiler]http://img255.imageshack.us/img255/1407/doom0006xg4.png[/spoiler]
BANG!!
[spoiler]http://img150.imageshack.us/img150/6410/doom0007ry3.png[/spoiler]
Pure energy.
[spoiler]http://img340.imageshack.us/img340/1228/doom0009mr9.png[/spoiler]
Pure energy + Mass destruction = Omega Cannon.
[spoiler]http://img150.imageshack.us/img150/6001/doom0011xt9.png[/spoiler]
forgot to say: copy and paste those links.
The pistol
[spoiler]http://img150.imageshack.us/img150/599/doom0000ux3.png[/spoiler]
Get readyyy fight! (imitating that female announcer from DOA4)
[spoiler]http://img150.imageshack.us/img150/9320/doom0002zn0.png[/spoiler]
Pure brute power.
[spoiler]http://img340.imageshack.us/img340/629/doom0005cw0.png[/spoiler]
A great combination: the power of an assault rifle with the light weight from a SMG.
[spoiler]http://img255.imageshack.us/img255/1407/doom0006xg4.png[/spoiler]
BANG!!
[spoiler]http://img150.imageshack.us/img150/6410/doom0007ry3.png[/spoiler]
Pure energy.
[spoiler]http://img340.imageshack.us/img340/1228/doom0009mr9.png[/spoiler]
Pure energy + Mass destruction = Omega Cannon.
[spoiler]http://img150.imageshack.us/img150/6001/doom0011xt9.png[/spoiler]
forgot to say: copy and paste those links.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Updates:
- Removed the double barreled shotgun.
- Added better sounds for Shotgun and M1X pulse rifle.
Notes:
i tested the mod with the most recent version of gzdoom and i'm having problems regarding transparent colors. what happens is that the hi-res weapons in that version have a cyan box around them. i use an older version of GZdoom (v.1.0.10) and everything is fine. i don't know if this problem is from the png files. i already made a topic at the GZDoom forums but i need to send my wad file. but the problem is that the file is too big to attach. i'm seriously thinking about uploading it to Rapidshare.
- Removed the double barreled shotgun.
- Added better sounds for Shotgun and M1X pulse rifle.
Notes:
i tested the mod with the most recent version of gzdoom and i'm having problems regarding transparent colors. what happens is that the hi-res weapons in that version have a cyan box around them. i use an older version of GZdoom (v.1.0.10) and everything is fine. i don't know if this problem is from the png files. i already made a topic at the GZDoom forums but i need to send my wad file. but the problem is that the file is too big to attach. i'm seriously thinking about uploading it to Rapidshare.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact: