- 1. Can I use png format images as regular patches within PP_START & PP_END markers? [I.e., will GZDooM display them in their png version, or will it be converted to DooM graphic format in-game?] The map editor shows them to be available as textures, but I don't have a reference point in-game to know if the images are retaining their original colors or being converted.
2. Can I use a combination of PNAMES/TEXTUREx and TX_START/TX_END? [I.e., will GZDooM properly display the png images in their original pallette and other format images in the DooM graphic format?] Again, I don't have a reference point in-game.
Questions on png format images in GZDooM
Moderator: Graf Zahl
- Rex Claussen
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Questions on png format images in GZDooM
- Graf Zahl
- GZDoom Developer
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Yes to both questions.
PNG or Doom-Patch are just graphics formats. What the engine does with them happens on a logically higher level which doesn't care about the format anymore, no matter whether it is a Doom patch, PNG, JPG, PCX or TGA.
The original color of each graphics will be fully preserved in the GL renderer, even when you make a composite texture out of multiple patches.
PNG or Doom-Patch are just graphics formats. What the engine does with them happens on a logically higher level which doesn't care about the format anymore, no matter whether it is a Doom patch, PNG, JPG, PCX or TGA.
The original color of each graphics will be fully preserved in the GL renderer, even when you make a composite texture out of multiple patches.
- Rex Claussen
- Developer
- Posts: 2659
- Joined: Tue Jul 11, 2006 18:36
- Contact: