I'm working on a mod and wonder how far I can get to co-op it. I'm thinking skulltag for the port but I also want to try Gzdoom if it can support my needs. I want to try to go for a class based co-op game. You think Gzdoom can work for it?
Anywho a step 1 thing, my first full enemy rip with 8 sides and full anims. Go me!
http://max2.tradingsystems.net/orctest.png
How well does Gzdoom multiplay work?
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- TheDarkArchon
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- BlackFish
- Posts: 108
- Joined: Thu Sep 01, 2005 18:33
More Orc Action!
http://max2.tradingsystems.net/waffles.png
Yeah I'm going to start working on this once I finish rebuilding parts of my CC3 map.
The mod idea is having WoW style dungeons in an FPS, with possibly a co-op mode with classes (Warrior, Rogue, Mage, Shaman). The first set of levels (4 of them) is going to take place in an Orc Stronghold, simular to Hellfire Citadel.
http://max2.tradingsystems.net/waffles.png
Yeah I'm going to start working on this once I finish rebuilding parts of my CC3 map.
The mod idea is having WoW style dungeons in an FPS, with possibly a co-op mode with classes (Warrior, Rogue, Mage, Shaman). The first set of levels (4 of them) is going to take place in an Orc Stronghold, simular to Hellfire Citadel.
- BlazingPhoenix
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