How well does Gzdoom multiplay work?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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BlackFish
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How well does Gzdoom multiplay work?

Post by BlackFish »

I'm working on a mod and wonder how far I can get to co-op it. I'm thinking skulltag for the port but I also want to try Gzdoom if it can support my needs. I want to try to go for a class based co-op game. You think Gzdoom can work for it?

Anywho a step 1 thing, my first full enemy rip with 8 sides and full anims. Go me!

http://max2.tradingsystems.net/orctest.png
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TheDarkArchon
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Post by TheDarkArchon »

GZDoom's MP is the same as ZDooms.
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Vader
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Post by Vader »

That Orc looks pretty nice for a rip.
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BlackFish
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Post by BlackFish »

More Orc Action!

http://max2.tradingsystems.net/waffles.png

Yeah I'm going to start working on this once I finish rebuilding parts of my CC3 map.

The mod idea is having WoW style dungeons in an FPS, with possibly a co-op mode with classes (Warrior, Rogue, Mage, Shaman). The first set of levels (4 of them) is going to take place in an Orc Stronghold, simular to Hellfire Citadel.
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BlazingPhoenix
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Post by BlazingPhoenix »

That rip looks pretty neat, hope your mod idea turns out good. :)
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