HiRes Textures.

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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TheT
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HiRes Textures.

Post by TheT »

I've been trying to get Hires Textures to work but for some reason when I play the level (A small test level.) in GZdoom There's A giant black line going down the ends of the texture:

Example (Might be hard to see...)

Can anyone tell me what I'm doing wrong? I will post the wad up if it's needed.

Thanks.
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Shinjanji
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Post by Shinjanji »

Are you remapping it to a size that is a power of two?
TheT
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Post by TheT »

You mean like this: define TILE001 128 128
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Shinjanji
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Post by Shinjanji »

Yeah, I was asking because non-power-of-two textures may get distorted. I don't know how GZDoom treats them.

As for why it's happening, are you sure your high-res texture lump isn't offset? (Just covering the oddball bases)
TheT
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Post by TheT »

The Offset reads 0 0.
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Graf Zahl
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Post by Graf Zahl »

Please post your WAD. From a screenshot it is not possible to analyze the problem.
TheT
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Post by TheT »

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Graf Zahl
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Post by Graf Zahl »

You have placed your texture in the sprite namespace (between SS_START and S_END markers. Sprites are treated specially so that they look alright. This treatment causes the black line.
Anything used in HIRESTEX needs to be outside any namespace.
TheT
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Post by TheT »

Ah thanks Graf Zahl that fixed the problem :) I had no clue what the SS Markers were.
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Tormentor667
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Post by Tormentor667 »

...is this texture from Ken's Labyrintgh?! O_o
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