Problem with hi-res weapons in GZDoom v.1.0.22

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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DuduKrazy
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Joined: Sun Dec 25, 2005 18:59

Problem with hi-res weapons in GZDoom v.1.0.22

Post by DuduKrazy »

when i use hi-res weapons in GZdoom v.1.0.22, i get a cyan box around the weapon. but when i use the older version, v1.0.10, i don't get any problems with transparent colors.

Screenshot from version 1.0.10 everything here is fine.
[img=http://img150.imageshack.us/img150/8526 ... sk7.th.png]

Screeenshot from version 1.0.22. notice the cyan box around the pistol. that's my problem. is there any changes in this version regarding transparent colors?

[img=http://img150.imageshack.us/img150/4640 ... tn9.th.png]
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Graf Zahl
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Post by Graf Zahl »

Post your original graphics. Without them it's impossible to tell.
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DuduKrazy
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Joined: Sun Dec 25, 2005 18:59

Post by DuduKrazy »

i'm trying to find a way to upload my wad file. but it's too big to attach.
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Shinjanji
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Location: Pennsylvania, USA

Post by Shinjanji »

Take some of the problem graphics and put them in a seperate WAD that demonstrates the problem, then post that.
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