
Dynamic lights got... milky??
Moderator: Graf Zahl
- Betanol
- Posts: 61
- Joined: Mon Jan 22, 2007 17:24
- Location: Brasil
Dynamic lights got... milky??
Well has been a while since I stopped making my WAD... Now I've come back and I'm doing fine.. So.. I started adding some dynamic lights... and things, but when I tested the map.. it was a mess! it was all milky, sort of. Sort of opaque.. I don't know what happened, its nothing with the dynamic light thing attributes. And I didn't change any video or opengl settings... or video card drivers..Why the Dyn lights are like these and how i fix it?!


- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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- Betanol
- Posts: 61
- Joined: Mon Jan 22, 2007 17:24
- Location: Brasil
System Specs:
Intel Pentium 4 3.0ghz
2GB kingston DDR2 RAM
160GB seagate HDD
Ati Radeon x700 256mb
Windows XP
Well, once again.. I did not make ANY changes, in my system, in game options and configurations or in the map.. From nowhere this happened, and I don't know why.. And, wildweasel.. are you saying that is a toggle switch to change the GAME dynamic lights to additive or not?
Here is 2 screenshots, in the same spot and same map.
the first one was like 1 moth ago when i was modding.
the second one its what it looks like now, after this goddamn thing happened...
I did not change ANYTHING on NOTHING, including system specs, game or map things...
that its why it really scares me!
SHOT 1
http://img115.imageshack.us/my.php?imag ... 021me5.png
SHOT 2
http://img243.imageshack.us/img243/1158/doom0006yc1.png
Intel Pentium 4 3.0ghz
2GB kingston DDR2 RAM
160GB seagate HDD
Ati Radeon x700 256mb
Windows XP
Well, once again.. I did not make ANY changes, in my system, in game options and configurations or in the map.. From nowhere this happened, and I don't know why.. And, wildweasel.. are you saying that is a toggle switch to change the GAME dynamic lights to additive or not?
Here is 2 screenshots, in the same spot and same map.
the first one was like 1 moth ago when i was modding.
the second one its what it looks like now, after this goddamn thing happened...
I did not change ANYTHING on NOTHING, including system specs, game or map things...
that its why it really scares me!
SHOT 1
http://img115.imageshack.us/my.php?imag ... 021me5.png
SHOT 2
http://img243.imageshack.us/img243/1158/doom0006yc1.png
- Betanol
- Posts: 61
- Joined: Mon Jan 22, 2007 17:24
- Location: Brasil
EDIT: well... i figured out and it was, indeed, a ADITIVE LIGHT problem.. I don't know why, but GZDoom was forcing aditive lights, so i switched off and it was all back to normal!
Now.. I did not want to make a new topic, just to ask this but i need that effect REALLY fast.. so.. i'm deeply sorry DRD team..
What IS this effect and how do I do it.. (the "polished" ground)

Now.. I did not want to make a new topic, just to ask this but i need that effect REALLY fast.. so.. i'm deeply sorry DRD team..
What IS this effect and how do I do it.. (the "polished" ground)

- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
That's reflective floors. You use the special Sector_SetPlaneReflection to define them.
See here:
http://forum.drdteam.org/viewtopic.php?p=5307#5307
See here:
http://forum.drdteam.org/viewtopic.php?p=5307#5307