I have read the basic
documentation on dynamic lighting on this site, and have looked everywhere else I can think of for more details. From what I've read, dynamic lighting seems to be associated with a thing (even for the variations on sector lights). I have experimented with the various things described in the documentation, but have not achieved the effect I wish for. In its simplest form, I have a ceiling light (i.e., a flat) that is the source of illumination in a room. In real life, the part of the ceiling with the light would be the brightest area, with the light intensity decreasing with distance from the light source. An excellent example is shown in the
screenshot posted by TheDarkArchon of Enjay's Thief Project for Heretic, in which the candle chandelier is casting a realistic glow around itself. Although the light source is a thing (the chandelier) and not a flat, I would imagine the principle is the same. So here are my questions:
- 1. Can the chandelier effect be created with simply the basic thing definitions of dynamic lights (e.g., Thing 9800 for a point source of light)?
2. If so, how?
3. If not, how (e.g., will I need to create new definitions)?
A small example wad would be ideal. Thanks.
Btw, I have opened up a couple of wads, including Enjay's NJOL, but have not been able to figure this one out.