DuduKrazy's Mod Journal
Moderator: wildweasel
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
some more weapons i'm planning to replace:
- M60 machine gun and the Serious Sam 2 minigun. (i wish i could add the latter one, but there's only two frames and it doesn't look like the barrel is actually spinning. according to what Chronoteeth said to me, Post have ripped the weapon a long time ago.)
- Rocket Launcher from Far Cry. (i think it would be a nice weapon to replace that overused SW missile launcher)
- M60 machine gun and the Serious Sam 2 minigun. (i wish i could add the latter one, but there's only two frames and it doesn't look like the barrel is actually spinning. according to what Chronoteeth said to me, Post have ripped the weapon a long time ago.)
- Rocket Launcher from Far Cry. (i think it would be a nice weapon to replace that overused SW missile launcher)
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Updates:
- Removed SW Missile Launcher.
- Added the Far Cry rocket launcher.
- Changed the weapon's name to "Sunspot Missile Launcher".
To-do:
- Add the SW Katana. (unfortunately, that's the only katana i know)
- Add Shell Casings
- Find a better chaingun. I'm not going to keep an overused weapon like the SW riot gun. i'm thinking about adding the Timesplitters 2 chaingun.
- Removed SW Missile Launcher.
- Added the Far Cry rocket launcher.
- Changed the weapon's name to "Sunspot Missile Launcher".
To-do:
- Add the SW Katana. (unfortunately, that's the only katana i know)
- Add Shell Casings
- Find a better chaingun. I'm not going to keep an overused weapon like the SW riot gun. i'm thinking about adding the Timesplitters 2 chaingun.
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Updates:
- I have started working on the Timesplitters 2 Chaingun. i had to get rid of the anti-aliasing and also, i made the idle frame a bit darker to match with the other one. Here's a test wad. i want someone to test this wad and tell me if there's something wrong with the weapon. it replaces the Doom Chaingun.
- I have started working on the Timesplitters 2 Chaingun. i had to get rid of the anti-aliasing and also, i made the idle frame a bit darker to match with the other one. Here's a test wad. i want someone to test this wad and tell me if there's something wrong with the weapon. it replaces the Doom Chaingun.
- Attachments
-
- ts2chgn.zip
- (21.99 KiB) Downloaded 136 times
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Updates:
- Added a better pickup for the chaingun.
- Changed ammo limits.
I also added one interesting thing:
When the missile explodes, the splash damage not only kills surrounding enemies but also sends then flying. I done it by adding this "A_GiveInventory("MissileRepulsion",1)" and this "ACTOR MissileRepulsion : ArtiBlastRadius
{
+AUTOACTIVATE
}" into the missile's death states. the end result is exactly what i told. i call this Ragdoll-like physics.
- Added a better pickup for the chaingun.
- Changed ammo limits.
I also added one interesting thing:
When the missile explodes, the splash damage not only kills surrounding enemies but also sends then flying. I done it by adding this "A_GiveInventory("MissileRepulsion",1)" and this "ACTOR MissileRepulsion : ArtiBlastRadius
{
+AUTOACTIVATE
}" into the missile's death states. the end result is exactly what i told. i call this Ragdoll-like physics.