Question regarding 3d floors

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Alter
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Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

Question regarding 3d floors

Post by Alter »

Graf, it's possible to draw a 3d floor in which you can walk in(on other 3d floor as floor) and sides (like fences for example) would be impassable? without fake bridge hackery
smg m7
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Post by smg m7 »

Just set up the floors like usual. It certainly works, as I've done it before. If you need two floors just set up two control sectors with the same tag.
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KeksDose
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Re: Question regarding 3d floors

Post by KeksDose »

Just like smg m7 said. Set up your normal 3D floors like a "room" to walk in. There is something like a 3D floor to walk in too, it's the one without collision checks. Here's an example.
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3droom.zip
The 3D "room". Ignore the horrible map job.
(4.77 KiB) Downloaded 114 times
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