The Bug Fix Monster

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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wildweasel
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The Bug Fix Monster

Post by wildweasel »

GZDoom seems pretty popular already, barely half a day after its release. I just have to ask one question - do you think Graf was prepared for this deluge of bugs that are being posted?
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solarsnowfall
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Post by solarsnowfall »

I don't doubt his ability one bit. Let's hope the forum doesn't turn into a Zdoom like Feature Suggestion forum, and become inundating.
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Graf Zahl
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Re: The Bug Fix Monster

Post by Graf Zahl »

wildweasel wrote:GZDoom seems pretty popular already, barely half a day after its release. I just have to ask one question - do you think Graf was prepared for this deluge of bugs that are being posted?

It was to be expected. Most of the crashes were the same bug anyway.

But it might be interesting for you to know that nearly everything that got reported was related to things I did in the last 2 weeks so logically it didn't get tested well.
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TheDarkArchon
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Post by TheDarkArchon »

Teh Weasel Man wrote:GZDoom seems pretty popular already, barely half a day after its release.
Almsot everyone knew it was. ZDoom + A Good Open GL Renderer + 3D Floors. That's the appeal of GZDoom in a nutshell.
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Post by SeriousSandwich »

You forgot DECORATE support. Vanilla ZDoom doesn't have DECORATE yet.
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Soultaker
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Post by Soultaker »

One you just opened up a very old topic and two there is a hacked version of ZDooM with Decorate support.
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Nash
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Post by Nash »

SeriousSandwich wrote:You forgot DECORATE support. Vanilla ZDoom doesn't have DECORATE yet.
Are you on crack?

"Vanilla" ZDoom (I wouldn't call it that, BTW) has had DECORATE support since like, ages ago.

Most of GZDoom's code is from "vanilla" ZDoom after all.

If you're talking about custom weapons, though, then that's a different story. Even that (custom weapons) has been supported a long time ago (through the unofficial "vanilla" ZDoom builds).
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