Floorclip items cut off under water
Moderator: Graf Zahl
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Floorclip items cut off under water
If an item that is set to floorclip is under deep water (created with transfer heights using the normal/old fashioned BOOM setup), it will be floorclipped as if it was standing on a liquid floor and not the solid base of the bottom of the pool.
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Just in case it's needed... I got bored so here's an example.
[edit]OK, now with the example, I can see it's a Zdoom and not just a GZdoom issue. However, in Zdoom it's less obvious because Zdoom allows the sprite to extend into the underwater floor whereas GZdoom can't. So Zdoom shifts the sprite down as if it were floor clipped, but does not cut the bottom off.[/edit]
[edit]OK, now with the example, I can see it's a Zdoom and not just a GZdoom issue. However, in Zdoom it's less obvious because Zdoom allows the sprite to extend into the underwater floor whereas GZdoom can't. So Zdoom shifts the sprite down as if it were floor clipped, but does not cut the bottom off.[/edit]
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Re: Floorclip items cut off under water
Fixed after far too long. The reason this did not work was that objects are spawned before the deep water and at that time the water surface was still the sector's floor.
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Re: Floorclip items cut off under water
Ah, thank you very much. I know that it is only a cosmetic thing but it has been bothering me for quite some time. Thanks again. 
