Okay so I am gonna document what I am doing in terms of making mods. My first one will be DooM: Weapons of War. I am gonna take as many of the graphics as I can get\find and create some realistic weapons. All my mods will be using either GZDooM or Edge 1.28A.
Weapons of War - Current coded weapons:
Energy Pistol: 50% - Requires new ammo. Uses Marty Kirra DB Pistol with a 24 round clip capacity. Totaly unrealistic in nature due to my need for 1.29 series custom ammo system.
Combat Assault Sniper Rifle: 25% - Must fine tune the damage and sounds.
Flaming Fists of Nukage: 0% - I am using Marty Kirra's cool looking fist graphics. Even though the flames are green they shall be radioactive in nature. Must be animated though since they are just static. Note: No longer called Flaming Fists since I upped the damage to the following values DAMAGE.VAL=12; DAMAGE.MAX=120;.
Rocket Launcher: 0% - Uses DooM 3's awesome rocket launcher graphics. This is the only weapon not even coded yet.
Heavy Combat Shotgun: 50% - Uses DooM 3 shotgun graphics. Total baddass replacement for the Super Shotgun. The CASR replaces the Shotgun so I gotta have a super shotgun of some sort. The HCS will be a single round pump action shotgun using the Super Shotgun's default damage code BUT I will modify it just slightly. However it may cause a shitload of damage but it is slower to reload than the Super Shotgun.
Killmur's slowass mod journal...
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- Soultaker
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Killmur's slowass mod journal...
Last edited by Soultaker on Tue Sep 27, 2005 0:59, edited 2 times in total.
- Marty Kirra
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- Soultaker
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I fixed your name. Also that's a bummer about the fists. Grrrrr. I may not really be tweaking the damage code much for my weapons just yet. Better to save that for later.
Heavy Combat Shotgun: 75% - I updated the gun. It is fully coded but I need to tweak the code a bit along with the damage code. Damn thing makes the Super Shotgun look like a wimp. Just need it to sound like a hand cannon from Hell. I so hate the Super Shotgun sounds.
Heavy Combat Shotgun: 75% - I updated the gun. It is fully coded but I need to tweak the code a bit along with the damage code. Damn thing makes the Super Shotgun look like a wimp. Just need it to sound like a hand cannon from Hell. I so hate the Super Shotgun sounds.
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- Soultaker
- Posts: 219
- Joined: Fri Sep 02, 2005 8:26
- Location: Capping some zombies Gangsta Style.
- Contact:
- Soultaker
- Posts: 219
- Joined: Fri Sep 02, 2005 8:26
- Location: Capping some zombies Gangsta Style.
- Contact:
I recoded the Heavy Combat Shotgun. Chronoteeth said my mod sucked so far. With that bit of info I shall recode what I have first. The new version of the shottie will still do SSG style damage but it has 8 rounds instead of the single round setup. I had no fun whatsoever since I made several mistakes recoding the damn thing. The Energy Pistol may be relegated to the Energy Weapons slot and also replaced with a different starting pistol. Also the fricking Combat Assault Sniper Rifle does not live up to it's name. Needs to be very damaging but slow on the reload. It pretty much acts like a newb coded it at the moment.
Edit: I took out the two assault rifles and replcaed them with the awesome MP5K graphics. I may nuke the Nukage Fists. Hehe. Bad pun.
Edit #2: Here is the new and updated weapons lineup for now.
Heavy Combat Shotgun: Completly recoded.
MP5K: Coded but needs second opinion on the reload speeds.
Energy Pistol: Relegated to it's true role. It is now using Energy as ammo. I must now find a proper starter pistol replacement and code the attack for the Energy Pistol.
Combat Assault Sniper Rifle: I need some major advice on how to make this thing live upto it's name.
Automag Pistol: Just added. It is now the starter pistol.
Portable Minigun: Will add to lineup.
Heavy Explosive 40MM Rocket Launcher: Will add to lineup.
Plasma Repeater Rifle: Will add to lineup.
Portable Nuclear Missile Launcher: Will add to lineup. Will use the AT-4 graphics and make it into a 4 round per reload mega weapon.
Edit: I took out the two assault rifles and replcaed them with the awesome MP5K graphics. I may nuke the Nukage Fists. Hehe. Bad pun.
Edit #2: Here is the new and updated weapons lineup for now.
Heavy Combat Shotgun: Completly recoded.
MP5K: Coded but needs second opinion on the reload speeds.
Energy Pistol: Relegated to it's true role. It is now using Energy as ammo. I must now find a proper starter pistol replacement and code the attack for the Energy Pistol.
Combat Assault Sniper Rifle: I need some major advice on how to make this thing live upto it's name.
Automag Pistol: Just added. It is now the starter pistol.
Portable Minigun: Will add to lineup.
Heavy Explosive 40MM Rocket Launcher: Will add to lineup.
Plasma Repeater Rifle: Will add to lineup.
Portable Nuclear Missile Launcher: Will add to lineup. Will use the AT-4 graphics and make it into a 4 round per reload mega weapon.