KitsuKun wrote:
This sort of fries Skull Tag and zDaemon as you mentioned. (They diserve it, especially with the Nasty email I got after I offerend to fix the zDaemon code to compile for Linux again. Screw them.)
What do you expect from a team of idiots? The mere fact that they refuse to update to a more modern code base speaks volumes.
Is this still being worked on? That would be most un(EDIT: UN)fortunate.
Edit: Most unfortunate if it were not worked on, sorry for the misunderstanding if there was one. I would like to see this fixed. Crap, posted that and didn't pay attention, sorry about that.
Last edited by farlowj on Sun Dec 17, 2006 4:42, edited 1 time in total.
no kiddin. i was digging around the net to find a good 2d doom port/engine for linux and afaict there isn't a modern one. i just use gzdoom via wine. some of the glitches/bugs/crashes i mentioned before seem to be fixed with the newer releases of wine. (i.e. 0.9.42).
just a potential tip to ppl, this worked for me, maybe if others have this problem it will help...
i noticed i could play gzdoom in fullscreen or windowed with quite good performance on a system that is 5 years old. but then i changed something with wine's configuration (for another game) and unwittingly "broke" gzdoom with wine. i say "broke", but actually, it made gzdoom unplayable. (it ran at ~1fps). i finally narrowed down the problem: (for some reason) i disabled the option of "Driver Emulation" for the audio config. as i said before, (and i don't know if this a wine bug or a gzdoom/zdoom limitation/bug) disabling audio (Driver Emulation) made gzdoom unplayable at ~1fps.
has anyone on windows experienced poor performance with gzdoom when disabling audio?
i didn't know zdoom and skulltag have native linux versions! sorry for the ignorance. thanks HeX_Vulture. i've used skulltag on windows before but i will try them both on linux, thanks again.
UPDATE:
neither worked....i had skulltag working and then i edited (very carefully) the config file and it borked skulltag. so i delete it, set up the waddir, and then select the wad i want but then it launches for about a second and then quits without any output/error....
same exact problem with zdoom :/
UPDATE #2:
i managed to get zdoom & skulltag to work on linux, i had to install timidity from the repos. with skulltag i get the same framerate as gzdoom w/ wine tho, ha! but zdoom is herky jerky (with mouselook), i can't figure out why, no matter what i mess with in the control/input keys & options...
Last edited by disturbedite on Tue Aug 21, 2007 19:06, edited 2 times in total.
I myself am seriously considering switching from Windoze over to Linux or FreeBSD in the near future, so a port that works in native mode for either of these would be welcome.