gzdoom and hi res textures

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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KuriKai
Posts: 47
Joined: Sun May 21, 2006 23:46

gzdoom and hi res textures

Post by KuriKai »

Ok, I am trying to test the dhrp in GZdoom, but I am having a problem. The wall textures are all the wrong scale, as if they are being treated like doom scaled textures. Although since the flats are scaled correctly, I cant tell if this is a bug or feature, its kind of an ambiguous problem.

Anyone know how to fix?


Regards
KuriKai
KuriKai
Posts: 47
Joined: Sun May 21, 2006 23:46

Post by KuriKai »

Ok I don't know the answer. Graf could you please explain to me how I could package the texture pack for gzdoom?

By not putting them in a wad

Thanks
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Enjay
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Post by Enjay »

I have a directory structure like this

gzdoom\textures
gzdoom\textures\data
gzdoom\textures\data\patches
gzdoom\textures\data\patches\Doom
gzdoom\textures\data\patches\Doom2
gzdoom\textures\data\patches\Plutonia
gzdoom\textures\data\patches\TNT
gzdoom\textures\doom
gzdoom\textures\doom\Doom1
gzdoom\textures\doom\Doom2-Plut
gzdoom\textures\doom\Doom1-TNT

That's just what I got when I unzipped the texture pack from the Risen3D site. I'm pretty sure that nothing in the data directory gets used but the textures look OK - although I haven't done extensive testing with TNT or Plutonia.
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