(G)ZDoom with Wine

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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J-Dub
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(G)ZDoom with Wine

Post by J-Dub »

Since my computer has decided to never run Windows again, I'm trying to cut my losses and see what I can do with Linux. Using wine, ZDoom runs fine most of the time. GZDoom runs too although terribly slowly. I'm having the damndest time installing drivers for my graphics card in Linux which is probably why it runs so slow. I was wondering if anybody with a properly configured system has found it to run smoothly.
MasterOFDeath
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Post by MasterOFDeath »

I don't know much about Linux, but I do know that it would help a lot if you gave the distro. Some distros have issues with certain things and vice-versa.
lemonzest
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Post by lemonzest »

You run zdoom in wine? lol read the wiki it compiles nativly
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TheDarkArchon
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Post by TheDarkArchon »

GZDoom doesn't: The GL initialisation code is Windows only at the moment.
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J-Dub
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Post by J-Dub »

I don't know much about Linux, but I do know that it would help a lot if you gave the distro. Some distros have issues with certain things and vice-versa.
Ubuntu 6.10. But like I said, this is probably because the video card drivers are not installed. Linux Quake also runs at the same terribly slow speed.
lemonzest wrote:You run zdoom in wine? lol read the wiki it compiles nativly
I already know this and I don't have time to mess around with it. I need to get the drivers for my graphics card working before I do anything else. I've been trying to do this with all the spare time I have and it still isn't working after nearly a week of messing with it. That could have been a week of working on Zombies + Mutants and playing Quake 4 but instead was a week of dealing with Linux issues... :x
GZDoom doesn't: The GL initialisation code is Windows only at the moment.
Hence the reason for this thread: Does it run smoothly in wine on a properly configured system?
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Super Jamie
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Post by Super Jamie »

if anyone's interested, leaps and bounds have been made in Win 0.9.45, it now runs gzdoom seamlessly in opengl mode
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HeX_Vulture
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Post by HeX_Vulture »

The source to GZDoom 1.0.24 has been edited to compile on Linux and it works great.

EDIT: I just realised you said you don't have time to configure it and thus just want things to run quickly with WINE.

I use Ubuntu and I can honestly say you're better off downloading all the necessary requirements to compile ZDoom and then actually compile ZDoom and running it natively than running it in WINE. And after you get ZDoom compiled, you'll have everything you need to compile GZDoom.

It takes about 10 minutes to download everything needed to compile (and you're not running around the web looking for stuff to download, its just a simple command in the terminal) and then about 20 minutes to compile ZDoom (at least thats how long it took me). After that just switch to your GZDoom directory and its the same thing :)
disturbedite
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Post by disturbedite »

Super Jamie wrote:if anyone's interested, leaps and bounds have been made in Win 0.9.45, it now runs gzdoom seamlessly in opengl mode
its ran gzdoom (almost) perferctly (even in opengl mode) for as long as i've used wine.
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