Code: Select all
ACTOR firedrop
{
renderstyle add
Radius 5
Height 5
Speed 0
ExplosionDamage 2
ExplosionRadius 32
DontHurtShooter
+Missile
+lowgravity
+NoBlockmap
+NoTeleport
+NOCLIP
+NODAMAGETHRUST
-ACTIVATEIMPACT
SCALE 0.6
States
{
Spawn:
SPRK ABCDABCDABCD 2
CFCF PON 4
CFCF A 0 A_jumpif(waterlevel >0, 17)
CFCF ABCDEFG 3 a_explode
CFCF A 0 A_jumpif(waterlevel >0, 9)
CFCF HIJKLM 3 A_Explode
CFCF A 0 A_jumpif(waterlevel >0, 2)
CFCF A 0 A_JUMP(60, 1)
goto spawn +16
death:
CFCF NOP 4
stop
}
}