I noticed in ZDoom and most other ports, the player has this aura that lightens up the area around him the closer he gets.
In GZDoom, this is absent, and it gets kinda hard to walk around, some areas are pitch dark. Is there a command I can set for this?
Lighting Issues
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My main problem when playing Doom maps without the Doom fog in GZDoom, is that all of a sudden, the lighting looks really flat and bland. Suddenly the map looks a lot better in software mode than in OpenGL, lighting-wise.
It really ruins the beautiful sector lighting work that the WAD author put in, really.
It really ruins the beautiful sector lighting work that the WAD author put in, really.
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