
DuduKrazy's Mod Journal
Moderator: wildweasel
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- TheDarkArchon
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- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
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- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Updates:
- Since i don't know of any ACS command to either change the player class or just the skin, the UACRV will be tecnically a special weapon. In other words, i will drop the player class idea. By default, it will create two aliases for "calling" the ship and ejecting from it. The first alias, "callreconvehicle" acts like if you would use the Summon command. The other alias, "exitreconvehicle" plays a script which takes the ship from the player and stop him from flying.
- Default keys for calling (or summoning) the ship and ejecting from it now are Y and U keys, respectively.
- Added sounds for the ship's select and ready states. They play the Jetpack ON and idle sounds from Duke Nukem 3D.
Next:
- I added two monsters, the Netherworld Drone (same one from The Ultimate Torment and Torture.) and the Dark Imp. Both are from the Doom Beastiary. But now i want to find a way to make these two monsters spawn randomly together with the original Imp. My idea is to add new monsters and make them appear randomly with the original ones. It's something like Aeons of Death with the only difference being that there will not be a lot of monsters.
- The UACRV is equipped with two chainguns and two laser guns. But in order to don't make things too easy, i want to make both weapons overheat if fired for too long. Obviously i don't know how to do this although i think there's a tutorial here somewhere.
- Since i don't know of any ACS command to either change the player class or just the skin, the UACRV will be tecnically a special weapon. In other words, i will drop the player class idea. By default, it will create two aliases for "calling" the ship and ejecting from it. The first alias, "callreconvehicle" acts like if you would use the Summon command. The other alias, "exitreconvehicle" plays a script which takes the ship from the player and stop him from flying.
- Default keys for calling (or summoning) the ship and ejecting from it now are Y and U keys, respectively.
- Added sounds for the ship's select and ready states. They play the Jetpack ON and idle sounds from Duke Nukem 3D.
Next:
- I added two monsters, the Netherworld Drone (same one from The Ultimate Torment and Torture.) and the Dark Imp. Both are from the Doom Beastiary. But now i want to find a way to make these two monsters spawn randomly together with the original Imp. My idea is to add new monsters and make them appear randomly with the original ones. It's something like Aeons of Death with the only difference being that there will not be a lot of monsters.
- The UACRV is equipped with two chainguns and two laser guns. But in order to don't make things too easy, i want to make both weapons overheat if fired for too long. Obviously i don't know how to do this although i think there's a tutorial here somewhere.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
Updates:
- Three new weapons added
X-9500 Fusion Cannon
Source: Probably it's one of Eriance's weapons.
Behavior: Fires a green plasma ball which damages the monsters near it and has a large explosion damage and radius as well as casting the Bfg spray effect.
Affected by the ninja scroll?: No.
T-2000 Shock Rifle
Source: Railgun from Shadow Warrior
Behavior: As the name says, it sends a stream of lightning.
Affected by the ninja scroll?: Yes. The weapon fires a red spiral of microwave radiation which burns some enemies. But now i don't know how to make the original doom enemies go to the burn state only when using this weapon.
Pipebomb
Source: Weapon of same name from Duke Nukem 3D.
Behavior: Acts just like a normal grenade. You just throw it and then the pipebomb will explode upon impact or after some time.
Affected by the ninja scroll?: Not yet.
- Added bullet and shell casings. Both are from the press release Doom. I also added smoke effects on the casings.
- Replaced the sound for the UACRV's chainguns.
- Changed UACRV's lasers sprite offset.
- Three new weapons added
X-9500 Fusion Cannon
Source: Probably it's one of Eriance's weapons.
Behavior: Fires a green plasma ball which damages the monsters near it and has a large explosion damage and radius as well as casting the Bfg spray effect.
Affected by the ninja scroll?: No.
T-2000 Shock Rifle
Source: Railgun from Shadow Warrior
Behavior: As the name says, it sends a stream of lightning.
Affected by the ninja scroll?: Yes. The weapon fires a red spiral of microwave radiation which burns some enemies. But now i don't know how to make the original doom enemies go to the burn state only when using this weapon.
Pipebomb
Source: Weapon of same name from Duke Nukem 3D.
Behavior: Acts just like a normal grenade. You just throw it and then the pipebomb will explode upon impact or after some time.
Affected by the ninja scroll?: Not yet.
- Added bullet and shell casings. Both are from the press release Doom. I also added smoke effects on the casings.
- Replaced the sound for the UACRV's chainguns.
- Changed UACRV's lasers sprite offset.
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- lizardcommando
- Posts: 375
- Joined: Fri Jul 08, 2005 6:12
- Location: Somewhere in California
- TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
- Contact:
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
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