If a hi-res texture has an "un-orthodox" scaling, it might not be scaled equally both on the floors and on the walls.
A small 64x64 PNG defined as a 21x21 texture is scaled correctly on the wall but it appears as a bit too small if it is used as a floor flat instead.
http://www.geocities.com/gearlost/misc3/doom0011.png
http://www.geocities.com/gearlost/misc3/texscale.zip
However if the same png is scaled as a 21x32 texture only the flat's 21-side is scaled wrong. And if it is scaled as a 16x16 or 32x32 texture it'll be all fine. 
Wonder if this is a problem with my graphics card? This happens only with the opengl renderer, but the textures are rendered correctly if the GL system is disabled. Please, check.
			
			
									
						
										
						scaled hires-tex problem (wall vs. floor)
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