Dark Spectral Doom (RDDR Reborn)
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- Location: England
More updates!
RDDRSystem v1.2.1
Fixes:
Demon now do demonic-type damage instead of water! Typing mistake.
Features:
-3D Projectiles, supporting all RDDR Demons, which means they all work completly now. Though some projectile spawning sound still need to be added, everything else's ok.
-Tidied up GLDefs using the new #include support, if only it was supported in ModelDefs...
Problems:
-Still replaces the classic Missiles with a 'model missing sprite', though it shouldn't because I personally deleted those annoying sprites...
Download:
-FileFront http://files.filefront.com/RDDRSystempk ... einfo.html
-zShare http://www.zshare.net/download/53264639a7fa11/
Demon Pack v1.2.4
Fixes:
-Icon of Sin movement (kept going into pain state when moving because I forgot to add a 'loop' command!)
-Various demon attacks have changed in order to fully use the 3D projectiles.
-Untested fix attempt for disappearing enemies with frame interpolation. (Might work, might not...)
Features:
-New demon; Betruger, The Doom ROE Bruiser (with a TV for a mouth!)
Problems:
-Frame interpolation bug may still be present (untested).
Downloads:
-FileFront http://files.filefront.com/Demonszip/;9 ... einfo.html
-zShare http://www.zshare.net/download/5327402dbe0702/
RDDRSystem v1.2.1
Fixes:
Demon now do demonic-type damage instead of water! Typing mistake.
Features:
-3D Projectiles, supporting all RDDR Demons, which means they all work completly now. Though some projectile spawning sound still need to be added, everything else's ok.
-Tidied up GLDefs using the new #include support, if only it was supported in ModelDefs...
Problems:
-Still replaces the classic Missiles with a 'model missing sprite', though it shouldn't because I personally deleted those annoying sprites...
Download:
-FileFront http://files.filefront.com/RDDRSystempk ... einfo.html
-zShare http://www.zshare.net/download/53264639a7fa11/
Demon Pack v1.2.4
Fixes:
-Icon of Sin movement (kept going into pain state when moving because I forgot to add a 'loop' command!)
-Various demon attacks have changed in order to fully use the 3D projectiles.
-Untested fix attempt for disappearing enemies with frame interpolation. (Might work, might not...)
Features:
-New demon; Betruger, The Doom ROE Bruiser (with a TV for a mouth!)
Problems:
-Frame interpolation bug may still be present (untested).
Downloads:
-FileFront http://files.filefront.com/Demonszip/;9 ... einfo.html
-zShare http://www.zshare.net/download/5327402dbe0702/
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- Stronghold Team
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- Location: Finlando
Code: Select all
Execution could not continue.
Script error, "DOOMDEFS" line 1:
Error parsing defs. Unknown tag: #include.
hope it is for GZDooM xD
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- Location: What's that fucking smell
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For the #include problem, as The Dark Archon says, get the latest gzdoom.
For the gun models, I have some RtCW and Doom 3 models in preparation, some gun pickup models are already done, but that's as far as I can go for now until GZDoom supports hud models - it's still unsupported right? I have got a nice flamethrower going; I'm just waiting for the 3d HUD...
For the gun models, I have some RtCW and Doom 3 models in preparation, some gun pickup models are already done, but that's as far as I can go for now until GZDoom supports hud models - it's still unsupported right? I have got a nice flamethrower going; I'm just waiting for the 3d HUD...
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- Posts: 202
- Joined: Fri Jun 15, 2007 16:35
- Location: England
UPDATE: Demon Pack v1.2.5
>Disappearing models fixed, finally, it is safe to use interpolation with ALL RDDR models as I've cleaned up all ModelDefs.
>Cyberdemon improved, a lot, I've taken some time to animate his walking frames properly, this has hacked down the file size and makes the Cyberdemon look much smoother, though he still needs a bit of of work.
+Cerberus added, fully working:

-Weaknesses and Item Drops still need sorting out, but this doesn't matter right now.
Links are available from the RDDR page of my website: http://reaverdragon.xm.com/RDDoom/RDDR.html
>Disappearing models fixed, finally, it is safe to use interpolation with ALL RDDR models as I've cleaned up all ModelDefs.
>Cyberdemon improved, a lot, I've taken some time to animate his walking frames properly, this has hacked down the file size and makes the Cyberdemon look much smoother, though he still needs a bit of of work.
+Cerberus added, fully working:

-Weaknesses and Item Drops still need sorting out, but this doesn't matter right now.
Links are available from the RDDR page of my website: http://reaverdragon.xm.com/RDDoom/RDDR.html
Last edited by ChupaReaper on Mon Dec 10, 2007 19:20, edited 1 time in total.
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- Location: England
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- Posts: 202
- Joined: Fri Jun 15, 2007 16:35
- Location: England
Another update: Demon Pack V1.2.6
A load of new demons and small fixes.
+Vulgar
+Maggot
+Apollyon
+Saboath
>Cyberdemon looks better and doesn't dance any more.
>General demon stats have been adjusted, leaving little left to perfect.

Download links can be found at my website: http://reaverdragon.xm.com/RDDoom/RDDR.html
A load of new demons and small fixes.
+Vulgar
+Maggot
+Apollyon
+Saboath
>Cyberdemon looks better and doesn't dance any more.
>General demon stats have been adjusted, leaving little left to perfect.

Download links can be found at my website: http://reaverdragon.xm.com/RDDoom/RDDR.html
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- Posts: 202
- Joined: Fri Jun 15, 2007 16:35
- Location: England
News:
RDDR now has it's own forum: http://reaverdragon.forums4free.org/viewforum.php?f=3
BUT, if you can't be bothered to join it doesn't matter because this post here will still be monitored like before. So join if you want, you don't have to, any replies posted here will still grab my attention! Plus it's pretty wierd over on my forums and they're not completely doom-related either!
Apart from that, here's a pic of one of the demons coming next:

RDDR now has it's own forum: http://reaverdragon.forums4free.org/viewforum.php?f=3
BUT, if you can't be bothered to join it doesn't matter because this post here will still be monitored like before. So join if you want, you don't have to, any replies posted here will still grab my attention! Plus it's pretty wierd over on my forums and they're not completely doom-related either!
Apart from that, here's a pic of one of the demons coming next:

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- Joined: Fri Jun 15, 2007 16:35
- Location: England
Plans for New Year release:
Around the 1st of January, I'm gonna release a whole bunch of RDDR stuff:
New RDDRSystem.pk4:
+Projectile pitch adjustment
>A load of script enhancements...
New demon pack:
>Tweaks here and there...
+A few new demons
+Classic Doom enemy replacements (see below for list)
Races (Classes) Pack:
>So far, just a 3D Marine with 5x more health
>A load of characters and skins will come this this pack
>The ZMarine will replace the origional Classic Doom Marine
Texture Pack:
>Contains LOADS of Hi-Res textures, all ready for use with splash sounds for every texture and some camera textures defined.
>To load these textures into doom builder you have to copy all .pngs from the pk3 file into an empty folder (no subfolders).
New Ambience Pack:
>Only has a bunch of ambient sounds (as spawnable things)
3D Guns Pack:
>Pickups are in 3D, weapons use crappy HUD sprites but will eventually use 3D HUD models.
The new Demon Pack will be almost complete and will replace some origional doom enemies. I thought that since my packs are only useful for custom maps, I should add some doom replacements, so the odd demon is now working in classic doom. I recommend you get the custom classes pack (Races.pk3) when I release it as the new ZMarine class has 5x more health, necesary due to how tough the RDDR demons are; same goes for the gun pack, these will all replace origional doom content.
Classic: RDDR:
Former Human = Impling
DoomImp = Imp
ShotgunGuy = Vulgar
LostSoul = Elemental
Chaingunner = Beholder
Cacodemon = Doom3 Cacodemon
HellKnight = Bruiser
BaronofHell = Behemoth (D3 Hell Knight)
Arachnotron = Trachnatic
SpiderMastermind = A much bigger SpiderMastermind
Cyberdemon = Doom 3 Cyberdemon
Revenant = Archvile
Archvile = Apollyon (D3 Archvile)
Fatso = Mancubus
PainElemental = RDDR Pain Elemental (Based off of Doom Absolution PE)
You should download the RDDR Doom Builder config as it has everything of RDDR (including things not made yet) ready to put into Doom Builder.
Get it all from here: http://www.reaverdragon.xm.com/RDDoom/RDDR.html
So that's all for new year -hopefully...!
Around the 1st of January, I'm gonna release a whole bunch of RDDR stuff:
New RDDRSystem.pk4:
+Projectile pitch adjustment
>A load of script enhancements...
New demon pack:
>Tweaks here and there...
+A few new demons
+Classic Doom enemy replacements (see below for list)
Races (Classes) Pack:
>So far, just a 3D Marine with 5x more health
>A load of characters and skins will come this this pack
>The ZMarine will replace the origional Classic Doom Marine
Texture Pack:
>Contains LOADS of Hi-Res textures, all ready for use with splash sounds for every texture and some camera textures defined.
>To load these textures into doom builder you have to copy all .pngs from the pk3 file into an empty folder (no subfolders).
New Ambience Pack:
>Only has a bunch of ambient sounds (as spawnable things)
3D Guns Pack:
>Pickups are in 3D, weapons use crappy HUD sprites but will eventually use 3D HUD models.
The new Demon Pack will be almost complete and will replace some origional doom enemies. I thought that since my packs are only useful for custom maps, I should add some doom replacements, so the odd demon is now working in classic doom. I recommend you get the custom classes pack (Races.pk3) when I release it as the new ZMarine class has 5x more health, necesary due to how tough the RDDR demons are; same goes for the gun pack, these will all replace origional doom content.
Classic: RDDR:
Former Human = Impling
DoomImp = Imp
ShotgunGuy = Vulgar
LostSoul = Elemental
Chaingunner = Beholder
Cacodemon = Doom3 Cacodemon
HellKnight = Bruiser
BaronofHell = Behemoth (D3 Hell Knight)
Arachnotron = Trachnatic
SpiderMastermind = A much bigger SpiderMastermind
Cyberdemon = Doom 3 Cyberdemon
Revenant = Archvile
Archvile = Apollyon (D3 Archvile)
Fatso = Mancubus
PainElemental = RDDR Pain Elemental (Based off of Doom Absolution PE)
You should download the RDDR Doom Builder config as it has everything of RDDR (including things not made yet) ready to put into Doom Builder.
Get it all from here: http://www.reaverdragon.xm.com/RDDoom/RDDR.html
So that's all for new year -hopefully...!
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