Is it possible to reproduce these in GZDooM?
1.) Legacy has a bug where dynamic lights will illuminate the transparent areas of textures with see through sections. I used this error to create a glowing shaft of light around teleporter pads by creating completely transparent textures and assigning them to the edges of the pads, and placing dynamic light on the pad itself. The effect was further enhanced by having the light bob up and down, creating a pulsating effect.
Is it possible to recreate this effect in GZDooM?
2.) I also used the Heretic teleporter glitter object on my teleporter pads.
Is it possible to recreate the the teleporter glitter?
This pic shows the two effects together:

3.) I converted a Disciple of D'Sparil for use as a monster in T.U.C.Q. to take advantage of the three fireball spread attack. How do I reproduce this in the DECORATE lump?
4.) This one is very important. I have no experience whatsoever with ACS script. I need some scripting to produce in game animation cutscenes. How I intend to do it is this:
--The player is temporarily immobilized inside a tiny room. His ability to shoot must be turned of.
--A camera is set up in a room facing a wall.
--A series of animated textures are shown on the wall so that the player sees them through the camera. Each animated texture appears for a limited amount of time, accompanied by a sound clip. The textures and sound clips are shown and played in order until the entire animation is played out.
--The level ends, with the player's ability to shoot restored.
I actually, for a brief shining moment, had this type of set up working in fraggle script, thanks to some help, but, alas, it no longer works. I am therefore throwing myself upon the mercy of anyone who is willing to help in getting this working.