Update on model information please

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Enjay
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Update on model information please

Post by Enjay »

Rather than clutter the documentation thread with this question, I thought I'd start this thread - but I'd appreciate it if a definitive answer could be placed in the docs thread (perhaps after a discussion here).

I'd like to get an update on the features currently available for models. There have been a few additional "flags" added, but I don't know what they all are and perhaps there are other features too. There's the interpolation stuff and I think "modelspin" or something similar was added.

Also, I couldn't find a clear statement about which model formats are supported. I know that MD2 and MD3 are and maybe MDL but any others? I had a feeling there might be but I don't know why I have that feeling.
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Post by Nash »

MODELDEF flags:

PITCHFROMMOMENTUM - adjusts the model's pitch to match the momentum of the actor; useful for rocket projectiles.

IGNORETRANSLATION - ignores the actor's translation.

INTERPOLATEDOUBLEDFRAMES - Torr explains it here

ROTATING - makes the model rotate, useful for pickup models a la Quake 3.

NOINTERPOLATION - forces uninterpolated animation.

Supported model formats: MD2, MD3 and Doomsday's DMD.
Last edited by Nash on Sat Dec 15, 2007 18:10, edited 1 time in total.
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Post by Graf Zahl »

And DMD.
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Post by Nash »

Woops, forgot about DMD.
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Post by Enjay »

Thank you very much. :)
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