gzdoom hires textures
Moderator: Graf Zahl
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gzdoom hires textures
Hello could anybody tell me from scratch how to get the "jdtp" textures to work as the one line instructions are vague and it didnt work anyway, much appreciated thanks
- Graf Zahl
- GZDoom Developer
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- Enjay
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pk3s are just zips that have been renamed. Personally, I wish people wouldn't do it because IMO it just causes confusion but I'm swimming against the current with that one. Anyway, you should be able to open it with Winzip (or any other zipping util). However, there is no need because GZdoom can load zips/pk3s without them being unzipped.
I'm not sure if you have the right file or not, but try dragging and dropping it onto the gzdoom executable (or load it from the command line:
gzdoom -file jdtp-20071114.pk3
and see what happens. If it's the right pack and you have enabled hi-res textures in the menu, you should have hi-res textures in the game. If not, you've probably got the wrong pack.
I'm not sure if you have the right file or not, but try dragging and dropping it onto the gzdoom executable (or load it from the command line:
gzdoom -file jdtp-20071114.pk3
and see what happens. If it's the right pack and you have enabled hi-res textures in the menu, you should have hi-res textures in the game. If not, you've probably got the wrong pack.
- Enjay
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If that's the texture pack being headed up by KuriKai, then yes, It's actively being worked on with an intention of doing all textures. (Sorry, I just don't remember the file name so I'm not sure.) Hang on...
Yes, that's the pack.
As for models, a few people have made a start on converting existing JDoom models for GZdoom but I'm not sure how much progress has been made.
Yes, that's the pack.
As for models, a few people have made a start on converting existing JDoom models for GZdoom but I'm not sure how much progress has been made.
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- Graf Zahl
- GZDoom Developer
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- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
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Do you have Vista or XP? And which GFX card?
If Vista, it's a compatibility issue. The latest versions of Doomsday and Risen3D I tested worked extremely badly for me, too, and I had to change a few things in GZDoom as well in order to make it work well (my own fault though because I abused undefined behavior in the GL driver.)
If Vista, it's a compatibility issue. The latest versions of Doomsday and Risen3D I tested worked extremely badly for me, too, and I had to change a few things in GZDoom as well in order to make it work well (my own fault though because I abused undefined behavior in the GL driver.)