Looking for simple model of office chair ....

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Rex Claussen
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Looking for simple model of office chair ....

Post by Rex Claussen »

I realize that I could construct a passable office chair using 3D sectors, but as I intend to use such a chair many times in my project it makes most sense to use a model.

Nigel, I looked through the pix of models that you sent me, and all I saw was a bench. It's a nice-looking bench, but it just doesn't cut it in an office setting. :wink: Any chance that you could whip up a simple model of an office chair, preferably the swivelling kind - I mean the chair is meant to swivel not the model.
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Enjay
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Post by Enjay »

Sure, there's a swivel chair in the Duke Nukem pack. I'll send it to you.

[edit]...and sent.

I've found it quite useful to make chairs either not solid so that they simply never get in the way, but with this one I usually make it pushable so that the player can shove it out of the way but it still feels like it takes up some space in the world, although the player can't get too hung up on them.
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Post by Rex Claussen »

Got it, thanks.

A pushable chair. Hmmm, that gives me plenty of ideas. How does one make a model pushable?
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Post by wildweasel »

Can't you just add +PUSHABLE to the thing's flags? I seem to recall that Heretic's Pods have that on them...
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Post by Enjay »

Yup, that's how you do it. You'd have to make the item solid too (it isn't in the example I sent).

If you're planning some cunning puzzles with pushable items, this thread may be of interest.

http://forum.zdoom.org/viewtopic.php?f=3&t=15724
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Post by Azure Agony »

You can also look how I did pushable item in my resource monitor http://forum.drdteam.org/viewtopic.php?t=3006
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Rex Claussen
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Post by Rex Claussen »

Azure Agony, first let me say that the screenshots are very clever. Of course, I didn't realize how you had done it until I had opened up the zip file and looked inside the MODELS folder.

I loaded up the zip and tried to push the monitor. Unfortunately, even with crouching I could not push it. I was able to "push" it by shooting it. I wonder if there is a minimum height attribute that an actor must have for it to be "pushable".
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Azure Agony
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Post by Azure Agony »

Here is something for you Rex Claussen, 3d model of chair from Duke3d HRP, I converted it specially for you :) To run just add -file CHAIR2.zip,and in the game drop down console (press ~) and write summon chair, press enter, and chair will apear front of you.
p.s. I made it fast and not fully tested, but I hope everything will be working fine.
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Enjay
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Post by Enjay »

That's nice. It's similar to the one that I sent him, but possibly a bit better - or maybe just different. I thought the one that I sent had come from the duke HRP but I guess not.
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Post by Enjay »

Slightly nicer skin?
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Azure Agony
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Post by Azure Agony »

Nice, too :)
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Rex Claussen
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Post by Rex Claussen »

Thank you both for the models.

On a separate note, I have begun learning the ropes of using models and putting relevant definitions into the DECORATE and modeldef lumps. Thanks to some terrific pointers from Enjay I have successfully incorporated about 20 models into my project, including blatantly stealing the 3D sector work done by Enjay for a fork-lift model.
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