Looking for Light Defs

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Skunk
Posts: 49
Joined: Thu Sep 01, 2005 22:19

Looking for Light Defs

Post by Skunk »

Besides the default one. I've seen others but they've been made specifically for custom GZDoom wads, and I'm looking for something that can be added to virtually any wad, and would improve the look of the stock wads. Searching the forums brought up nothing for me... so can you help me out here? Thanks.
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Enjay
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Post by Enjay »

I'm not particularly aware of any. The default ones do need a bit of an overhaul though. I notced a while back that some Hexen items, for example, have a light applied to them for all sprites even though some states are supposed to be unlit (like the switcahble torches).

The format is actually pretty straight forward though. So if you feel like a little project... ;)
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Skunk
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Post by Skunk »

Heh. Not really. :P Might be fun though.
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