[Feature Request] More options for rendering sprites

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Moderator: Graf Zahl

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wildweasel
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Post by wildweasel »

Lexus Alyus wrote:What about MDL?

:twisted:
Which format - Quake 1, Half-Life, or Condition Zero?
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Lexus Alyus
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Post by Lexus Alyus »

All 3? :D

:twisted:
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chaoscentral
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Post by chaoscentral »

but isnt condition zero and half life the same format, because they are essentially the same engine... I believe quake falls into that category as well
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Post by wildweasel »

chaoscentral wrote:but isnt condition zero and half life the same format, because they are essentially the same engine... I believe quake falls into that category as well
Quake's MDL format is simplistic and animates based on the positions of individual vertices (I think).

Half-Life's MDL format is based on skeletal animation.

Condition Zero (or Half-Life running under Steam) offers a few new features like detail textures, translucencies (I think?), and the like. Some modellers have taken advantage of the translucencies at least, making objects with faked specular highlighting.
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Graf Zahl
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Post by Graf Zahl »

Quake should be simple because I have the source code. Half-Life is a different matter. Don't expect anything. Maybe I find a way but first I want to make MD2/DMD work so that people can use the models from the JDRP.
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Post by Snarboo »

wildweasel wrote:Condition Zero (or Half-Life running under Steam) offers a few new features like detail textures, translucencies (I think?), and the like. Some modellers have taken advantage of the translucencies at least, making objects with faked specular highlighting.
I think the new model features you speak of are due to additions and changes to some of the rendering DLL's. I have some of the Steam Half-Life DLLs and I can play the old WON-edition of the game with models that were originally for the Steam version, ie they have translucency and other stuff like that. Anyway, sorry to get off subject.
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BlazingPhoenix
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Post by BlazingPhoenix »

omg Graf are you seriously adding models?! This makes my day. So when is this supported? next version?
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Graf Zahl
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Post by Graf Zahl »

When it's done!
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BlazingPhoenix
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Post by BlazingPhoenix »

I hate that line....
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Paul
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Post by Paul »

Models in GZdoom? :shock: is.. is this real?
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Graf Zahl
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Post by Graf Zahl »

Not yet.
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Paul
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Post by Paul »

YET. So the suggestion itself is valid I presume :)

Let me guess-no models in software rendering though? Just curious.
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Graf Zahl
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Post by Graf Zahl »

Of course not. Without a z-buffer rendering models isn't really possible.
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Post by BlazingPhoenix »

You've got to send me a WIP of the models THIS INSTANT!! (pm of course)
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Graf Zahl
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Post by Graf Zahl »

Stop acting like an idiot. More of this nonsense gets deleted. This is my last warning!

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