Sector_SetColor was designed to affect the saturation of everything in the sector, but for some reason this doesn't seem to apply to dynamic lighting. Instead, the lighting seems to be processed post-effect, causing it to "float" over the color effects, like white additive lights in a blue sector would usually turn blue against the walls of the blue sector, but in this case it remains white, both inside the sector and out.
Is there any particular reason for this?
Dynamic Lighting and Sector_SetColor
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