Finally found out why that stupid switch in HTH2 isn't working (linedef # 850, Map02). Been bugging me for a while now, heh.
It doesn't work because the 3D floor that's right underneath the switch (the "trim", if you will) is one unit higher than the switches sector floor.
As soon as I edited it to set their floors evenly, it worked like a charm.
As far as doing anything with this/about this, I'll leave it up to you.
[fixed]Switch in HTH2 map 2
Moderator: Graf Zahl
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- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Fixed (sort of.) I wanted to be better than Legacy and included the 3D floors in the checks for blocked uses and totally forgot that the code isn't suitable for such precise handling. I reverted it back to the way Legacy is doing it. Even if I did it precisely there'd still be the compatibility issue so I'll leave it as it is now.