3d models.

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Extreme
Posts: 15
Joined: Sun Mar 30, 2008 15:50

3d models.

Post by Extreme »

Hey, i'm new here on this forum, i always searched here when i needed help with my maps in Gzdoom and i found many answers. Now to subject as i have searched, i can't find any noob guides how to import own 3d models in gzdoom. Can someone plz link to any guide on how to do? Cause i have started to make models with 3ds max.

Sorry if i posted in wrong forum, or if i missed anything in searched, don't get mad :P.
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HeX_Vulture
Posts: 21
Joined: Sun May 06, 2007 3:59
Location: TeXas

Post by HeX_Vulture »

Extreme
Posts: 15
Joined: Sun Mar 30, 2008 15:50

Post by Extreme »

doh, sorry i didn't see that. And very much thanks for showing me.
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