ZDLaunch

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Moderator: Graf Zahl

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Alter
Posts: 851
Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz

ZDLaunch

Post by Alter »

the ZDLaunch works ideal with GZdoom
The settings to execute gzdoom in zdlaunch is super easy just click settings --> preferences and you click where is gzdoom exe and holla go you dont need to have hard time with gzdoom and custom wads ZDlaunch rocks! and it has support of deh and bex
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Phobus
Posts: 227
Joined: Sat Sep 03, 2005 11:48
Location: Orpington, Kent, England
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Post by Phobus »

ZDLaunch? You mean the one by Jeffery Cuenco, or ZDL by BioHazard?
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TheDarkArchon
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Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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Post by TheDarkArchon »

I think he means the Jeff Cuenco one.
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DoomRater
Posts: 397
Joined: Tue Jul 19, 2005 4:14
Location: Programmer's Room, talking to Will Harvey
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Post by DoomRater »

Telefrag MapSpawn still works beautifully as well.
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