[GZDoomR100] Textures are not displayed correctly

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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NeoHippo
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Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

[GZDoomR100] Textures are not displayed correctly

Post by NeoHippo »

I am just building a level for HERETIC.

I ran the level with GZDoomR100 and I am getting this:

Image

then I ran the level with GZDoomR70 and all seems fine:

Image

Before somebody suggests to update my video drivers, they are up to date.
TAtL, tU, aE
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wildweasel
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Post by wildweasel »

Try the GL_CLAMPING_BUG console command. I have the same problem running Strife, and that command fixes it.
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NeoHippo
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Post by NeoHippo »

so far, so good.

thank you, wildweasel.
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NightFright
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Post by NightFright »

I was having this problem with Doom and r89 already. Now switching over to r101 and using the clamping bug command, all seems fine. This really looked ugly, sometimes even the floor and ceiling textures gone like in Wolfenstein 3D! *LOL*
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