question about dyn lights

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Reinchard
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Location: Beuthen - city of tunnels and legends

question about dyn lights

Post by Reinchard »

This is not a "bug" itself. I searched whole menu but I did not find way to turned on dynamic lights of sprites like torches and candels. I have this in v.1.0.21, but not in latest versions. Is any way to do this?
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Graf Zahl
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Post by Graf Zahl »

It's the same as before: 'Attached lights' in the dynamic light menu.
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Reinchard
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Post by Reinchard »

Image
Image

As you see, there no "Attached lights" in this menu :(
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Graf Zahl
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Post by Graf Zahl »

Ok, seems I renamed it. The old name was a bit strange. It's 'Enable light definitions'.
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Reinchard
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Location: Beuthen - city of tunnels and legends

Post by Reinchard »

As you see this function is switch to "yes" and the candel on the screen don't have the dynamic light. I try "no" and "yes" with the same result.... I have lights.pk3 in Gzdoom folder. What I do wrong???
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Reinchard
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Location: Beuthen - city of tunnels and legends

Post by Reinchard »

O f*ck! I this whole mess I forgot put lights.pk3 to "skins" folder. Sorry...
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