3D floor "oddity"

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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NeoHippo
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Location: British Columbia Canada

3D floor "oddity"

Post by NeoHippo »

It's not really an oddity, more an unexpected result since I never really thought of it until it happened.

In short, when walking on top of a 3D floor, the line trigger underneath that 3D floor is triggered.
To illustrate I have modified my bridge1a pwad slightly to bridge1a2.wad.


One work around would be to install another 3D sector to block access to that trigger as in bridge1b.wad.

I don't know if this can be fixed or not. For me, at the moment, it is just one of those things.

Somebody else might run into that and have a more insightful solution.
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Graf Zahl
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Post by Graf Zahl »

Line triggers are not restricted by height. They span the entire sector from floor to ceiling, including 3D sectors. If you don't want it to be triggered when walking on a 3D floor you have to use ACS and check the triggering actor's height yourself.
DoomerMrT
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Post by DoomerMrT »

I've made an ACS script like the one mentioned above.Let me get home and I'll post it if you want.
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NeoHippo
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Post by NeoHippo »

DoomerMrT wrote:... and I'll post it if you want.
That would be great. I'm sure that others are interested in this as well.
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