full png alpha support for model skins
Moderator: Graf Zahl
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				Alex-bomber_Man
														 - Posts: 56
 - Joined: Sat Aug 19, 2006 9:47
 - Location: Ukraine\Kharkov
 
full png alpha support for model skins
is it really to make a normall alpha support for png and tga skins? As for me i need it for muzzle flashes for weapon models.. *???*
			
			
									
						
										
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				Nash
														 - Developer

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				Torr Samaho
														 - Developer

 - Posts: 160
 - Joined: Fri Apr 13, 2007 8:26
 - Location: Germany
 
As I mentioned earlier, full alpha support requires depth sorting of the triangles. At least at the moment I can't be bothered to write an algorithm for this from scratch, because it's like reinventing the wheel. Countless implementations already have to exist. If somebody can point me to a ready to use C++ implementation, I'll have a look at it.
			
			
									
						
										
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				Alex-bomber_Man
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				Torr Samaho
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				Graf Zahl
														 - GZDoom Developer

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				Alex-bomber_Man
														 - Posts: 56
 - Joined: Sat Aug 19, 2006 9:47
 - Location: Ukraine\Kharkov