Weasel's Experiment

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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wildweasel
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Weasel's Experiment

Post by wildweasel »

I just thought I'd do some architectural studies on how I could use GZDoom's 3D floors - granted, this is nothing special compared to what others have done (like that volumetric clouds trick posted a week ago - that was awesome), but it's my first attempt at really making 3D floors work. Who knows...I might expand upon the map's style at some point.
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ww-gztest.rar
Two buildings and a tube
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Nuxius
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Post by Nuxius »

I think you should keep on working on it.

I like it, as it's sorta kinda somewhat similar to the GZDoom project I'm currently working on.

On a similar note, I can't wait to see/play the levels that others are working on for GZDoom. :D
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solarsnowfall
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Post by solarsnowfall »

Nice!
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Cutmanmike
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Post by Cutmanmike »

Awesome
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Paul
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Post by Paul »

Very awesome :)
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