The location before script is executed
Location after the script is executed with setlinespecial etc. the walls are still not translucent
That's what happens when i come into translucent walls which weren't translucent because of bug
See? Both sides are TRANSLUCENT if i come into those walls first, something's wrong with rendering those after executing scriptHere's the script
Code: Select all
SCRIPT 11 (void)
{
AmbientSound("misc/laugh", 127);
Sector_setfade(202,255,0,0);
Sector_setfade(200,255,0,0);
Sector_setfade(201,255,0,0);
ChangeFloor(200, "BLOOD1");
ChangeFloor(201, "BLOOD1");
ChangeFloor(202, "BLOOD1");
ChangeCeiling(200, "BLOOD1");
ChangeCeiling(201, "BLOOD1");
ChangeCeiling(202, "BLOOD1");
SetLineTexture(1, SIDE_FRONT, TEXTURE_MIDDLE, "BFALL1"); //remove middle 
SetLineTexture(1, SIDE_BACK, TEXTURE_MIDDLE, "BFALL1"); //floating texture
SetLineTexture(1, SIDE_FRONT, TEXTURE_BOTTOM, "BFALL1"); //remove middle 
SetLineTexture(1, SIDE_BACK, TEXTURE_BOTTOM, "BFALL1"); //floating texture
SetLineTexture(1, SIDE_FRONT, TEXTURE_TOP, "BFALL1"); //remove middle 
SetLineTexture(1, SIDE_BACK, TEXTURE_TOP, "BFALL1"); //floating texture
SetLineTexture(3, SIDE_FRONT, TEXTURE_BOTTOM, "BFALL1"); //remove middle 
SetLineTexture(3, SIDE_BACK, TEXTURE_BOTTOM, "BFALL1"); //floating texture
SetLineSpecial(1,208,1,64,0,0,0);
}