BlackMarsh for GZDoom

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Drake Raider
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BlackMarsh for GZDoom

Post by Drake Raider »

I am working on a hub for gzdoom which recreates the first hub of H2. I have finished a demo, and am looking for help in finishing it. The demo is attached.
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Rachael
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Post by Rachael »

It appears as though your attachment did not take hold.

Curious; why are you porting maps from a newer engine to an older one? If it's what I think, I'd definitely be interested in seeing it. But it would be very difficult to pull off a project that big.
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Rex Claussen
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Post by Rex Claussen »

SoulPriestess wrote:Curious; why are you porting maps from a newer engine to an older one?
I suspect that it's because the author wants to produce something for a DooM-based engine, while taking advantage of GZDooM's 3D and GL features to recreate things from the newer game.

These are precisely why I am making my current mod, Paranoid, which is based on Half-Life.
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Rachael
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Post by Rachael »

Dang! I can't wait till that's done. I've always really liked Half-Life.
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Drake Raider
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Post by Drake Raider »

I'm sorry, could anyone tell me how to attach something then? I apparently
do not know the correct way.
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wildweasel
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Post by wildweasel »

If it were me, I'd not use the forum's attachment feature and use a service like Sendspace instead.
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Drake Raider
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Post by Drake Raider »

Okay, this should work then.

http://www.sendspace.com/file/vtsc7v
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Drake Raider
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Post by Drake Raider »

I just remembered to say that if you can't get at the weapons, type the name of your current player class in the console as a command, and your weapons will be bound to the h,j,k,l keys. I haven't had any luck trying to bind them to numbers.

EDIT: I just played it through, but the class name commands didn't do anything. You will have to bind keys on your own.
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Drake Raider
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Post by Drake Raider »

Soooo, has anybody played it yet?
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wildweasel
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Post by wildweasel »

Give it time. People don't live on the forums.
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Drake Raider
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Post by Drake Raider »

Okay, new version of the demo finished.
-Famine has a boss bar and a entirely new level.
-New Enemy: Spiders. Only gold and giant gold are currently accessible.
-Skull(aka Blood) Wizards spawn spiders when they die.
-Knights,( both archers and commanders,) are more H2-like.
-Shadow Wizard added.

Download at http://www.sendspace.com/file/sakrnv
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Drake Raider
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Post by Drake Raider »

I am now working on the full version,(H2 levels 1-9,) and I have a few things that I would like to add that H2 did not have, I would like to know if these would be good additions.
Here's a list:

-Strife-style NPC's.
-More variation in enemy attacks.
-A secret level.

Please respond, I would like feedback on these three points.
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InsanityBringer
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Post by InsanityBringer »

I guess they are good ideas. The lack of npcs is one of the only RPGish elements that hexen II didn't have
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Drake Raider
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Post by Drake Raider »

I am not a very good sprite artist, but if NPC's will be added, the sprites I would need, and wouldn't be able to do my self,(very well at least,) are as follows:

Tyranith-A knight archer with no helmet, face looks sort of like Macil's.

Miller-Strife-style peasant with a flail.

Alchemist-Looks like the mage, but no hood. Peasant-style face.

Priest-Looks like a human version of the men worshiping the oracle in Strife(no blue skin :wink: ).

Court Citizen-Strife-style peasant, only wears fancy robes.

Peasant-See Strife. :wink:

Anton's Fiancee-Female character in Strife peasant clothes.

Note: only the Peasant and Court Citizen NPC's will be capable of movement.
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Drake Raider
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Post by Drake Raider »

Drake Raider wrote: Tyranith-A knight archer with no helmet, face looks sort of like Macil's.

Miller-Strife-style peasant with a flail.

Alchemist-Looks like the mage, but no hood. Peasant-style face.

Priest-Looks like a human version of the men worshiping the oracle in Strife(no blue skin :wink: ).

Court Citizen-Strife-style peasant, only wears fancy robes.

Peasant-See Strife. :wink:

Anton's Fiancee-Female character in Strife peasant clothes.

Note: only the Peasant and Court Citizen NPC's will be capable of movement.
Is there anyone willing to make sprites for these characters?
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