BlackMarsh for GZDoom
- Drake Raider
- Posts: 57
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- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
BlackMarsh for GZDoom
I am working on a hub for gzdoom which recreates the first hub of H2. I have finished a demo, and am looking for help in finishing it. The demo is attached.
- Rachael
- Developer
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- Rex Claussen
- Developer
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I suspect that it's because the author wants to produce something for a DooM-based engine, while taking advantage of GZDooM's 3D and GL features to recreate things from the newer game.SoulPriestess wrote:Curious; why are you porting maps from a newer engine to an older one?
These are precisely why I am making my current mod, Paranoid, which is based on Half-Life.
- Drake Raider
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- wildweasel
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If it were me, I'd not use the forum's attachment feature and use a service like Sendspace instead.
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
I just remembered to say that if you can't get at the weapons, type the name of your current player class in the console as a command, and your weapons will be bound to the h,j,k,l keys. I haven't had any luck trying to bind them to numbers.
EDIT: I just played it through, but the class name commands didn't do anything. You will have to bind keys on your own.
EDIT: I just played it through, but the class name commands didn't do anything. You will have to bind keys on your own.
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
- wildweasel
- DRD Team Admin (Inactive)
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- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
Okay, new version of the demo finished.
-Famine has a boss bar and a entirely new level.
-New Enemy: Spiders. Only gold and giant gold are currently accessible.
-Skull(aka Blood) Wizards spawn spiders when they die.
-Knights,( both archers and commanders,) are more H2-like.
-Shadow Wizard added.
Download at http://www.sendspace.com/file/sakrnv
-Famine has a boss bar and a entirely new level.
-New Enemy: Spiders. Only gold and giant gold are currently accessible.
-Skull(aka Blood) Wizards spawn spiders when they die.
-Knights,( both archers and commanders,) are more H2-like.
-Shadow Wizard added.
Download at http://www.sendspace.com/file/sakrnv
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
I am now working on the full version,(H2 levels 1-9,) and I have a few things that I would like to add that H2 did not have, I would like to know if these would be good additions.
Here's a list:
-Strife-style NPC's.
-More variation in enemy attacks.
-A secret level.
Please respond, I would like feedback on these three points.
Here's a list:
-Strife-style NPC's.
-More variation in enemy attacks.
-A secret level.
Please respond, I would like feedback on these three points.
- InsanityBringer
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- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
I am not a very good sprite artist, but if NPC's will be added, the sprites I would need, and wouldn't be able to do my self,(very well at least,) are as follows:
Tyranith-A knight archer with no helmet, face looks sort of like Macil's.
Miller-Strife-style peasant with a flail.
Alchemist-Looks like the mage, but no hood. Peasant-style face.
Priest-Looks like a human version of the men worshiping the oracle in Strife(no blue skin
).
Court Citizen-Strife-style peasant, only wears fancy robes.
Peasant-See Strife.
Anton's Fiancee-Female character in Strife peasant clothes.
Note: only the Peasant and Court Citizen NPC's will be capable of movement.
Tyranith-A knight archer with no helmet, face looks sort of like Macil's.
Miller-Strife-style peasant with a flail.
Alchemist-Looks like the mage, but no hood. Peasant-style face.
Priest-Looks like a human version of the men worshiping the oracle in Strife(no blue skin

Court Citizen-Strife-style peasant, only wears fancy robes.
Peasant-See Strife.

Anton's Fiancee-Female character in Strife peasant clothes.
Note: only the Peasant and Court Citizen NPC's will be capable of movement.
- Drake Raider
- Posts: 57
- Joined: Sat Jul 19, 2008 1:54
- Location: knee deep in the dead, the shores of hell, and the inferno, respectively.
Is there anyone willing to make sprites for these characters?Drake Raider wrote: Tyranith-A knight archer with no helmet, face looks sort of like Macil's.
Miller-Strife-style peasant with a flail.
Alchemist-Looks like the mage, but no hood. Peasant-style face.
Priest-Looks like a human version of the men worshiping the oracle in Strife(no blue skin).
Court Citizen-Strife-style peasant, only wears fancy robes.
Peasant-See Strife.![]()
Anton's Fiancee-Female character in Strife peasant clothes.
Note: only the Peasant and Court Citizen NPC's will be capable of movement.