Dark Spectral Doom (RDDR Reborn)

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ChupaReaper
Posts: 202
Joined: Fri Jun 15, 2007 16:35
Location: England

Post by ChupaReaper »

thanks ur welcome to all my models!
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MauricioRocks
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Joined: Sun Feb 10, 2008 18:16
Location: São Paulo

Post by MauricioRocks »

@Chupareaper

Man, I've tryed to download the creature pack but the link seems to be broken.. do you have a mirror for this pack? if not, you can re upload that pack? thanks.
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ChupaReaper
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Joined: Fri Jun 15, 2007 16:35
Location: England

Post by ChupaReaper »

Yes, my files expired but fear not as I've uploaded newer version which should work -i must find a more secure host...
Anyways head to my site, all v1.3 files are fresh and should work without fail -i hope! Note: You need to download the Races.pk3 as well as the RDDRSystem.pk4 as the system file clears all player classes, its only 4mb and includes players with swimming and mid air states, marine and satyr.
There's also a custom HUD which if you don't like, just go into the system pk4 and delete the SBARInfo file -I recomend you turn off stretch the HUD as it appears way too big. -Deleting this file will also make RDDR SkullTag compatable, sort of tested and working.
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MauricioRocks
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Location: São Paulo

Post by MauricioRocks »

Ok! I'm already downloading these packs..

Do you have plans to add more Doom 3 models?
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ChupaReaper
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Joined: Fri Jun 15, 2007 16:35
Location: England

Post by ChupaReaper »

Not really, zombies, etc just aren't that interesting...! Should I manage to convert from Doom 3 maintaining animations then it would only be a three minute job but the last thing I aim to convert is the Maledict from RoE. I've been busy with other things lately anyways.
doomero
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Joined: Fri Mar 14, 2008 3:19

Post by doomero »

i like to see zombie soldiers ....
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ChupaReaper
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Joined: Fri Jun 15, 2007 16:35
Location: England

Post by ChupaReaper »

I aim to make zombies at some distant stage but not zombie soldiers -real zomies, skeletons and other undead creatures of gruesome qualities! Undead soldiers just plain suck to me though...
doomero
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Joined: Fri Mar 14, 2008 3:19

Post by doomero »

ok! becuase in the future i like to create a wad for gzdoom with doom3 weapons and d3 enemies but not a tc or something like that, is a new storyline......
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ChupaReaper
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Joined: Fri Jun 15, 2007 16:35
Location: England

RDDR: Model Resource for GZDoom and SkullTag

Post by ChupaReaper »

No updates yet, but I have finally made a start on 3D HUD weapons.
I've also tested RDDR on SkullTag and it works fine if one removes the SBARInfo file from RDDRSystem.pk4.

Here's a screenshot of my favourite, the Minigun:
Image

Origionally a Quake 3 weapon mod by some cool guy called The Punisher, year 2001, I've edited the texture slightly and GZDoomed it! The same model is used for both the HUD and pickup, which can be tricky but has turned out ok, and the sounds are as awesome as always!
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ChupaReaper
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Joined: Fri Jun 15, 2007 16:35
Location: England

Post by ChupaReaper »

The weapons are all complete and have been released, I've also finisahed all the Demon packs, so basically, go here:
http://reaverdragon.xm.com/RDDoom/RDDR.html
To get this:
Image

Be aware that my website doesn't work with Firefox yet, so use Internet Explorer.
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ChupaReaper
Posts: 202
Joined: Fri Jun 15, 2007 16:35
Location: England

Post by ChupaReaper »

Another series of updates, including my masterpiece:
[spoiler]Image[/spoiler]

Update also includes:
-Fixes to serious sound problems, every SNDINFO had to be altered! (About 200!)
-Tons of new wepons added. The Venom Gun, The Screwdriver, Pneumatic Drill, Hive Gun...!
-Kensect Swarm, a swarm of blue mini-cherubs!
-Some powerups are fully working, but not all yet...
Last edited by ChupaReaper on Sun Aug 31, 2008 16:05, edited 1 time in total.
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Enjay
Developer
Developer
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Joined: Tue Aug 30, 2005 23:19
Location: Scotland

Post by Enjay »

Hi there, I just noticed a slight problem. When I try to load the system files, GZdoom gives me an error about line 23 of the SBARINFO lump.
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ChupaReaper
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Joined: Fri Jun 15, 2007 16:35
Location: England

Post by ChupaReaper »

Yea, there's still some problems in my SBARINFO, I'll check it out, thanks for the info.

Anyways, I've gone and made a video for my project 'RDoom' which uses my RDDR Resource, so here it is:
http://www.youtube.com/watch?v=nvj6F0Tfz90
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ChupaReaper
Posts: 202
Joined: Fri Jun 15, 2007 16:35
Location: England

Post by ChupaReaper »

Since the release of my RDoom mod, I've made a start on a new project which will also use my RDDR Source, this means I'll be concentrating on the heretic/hexen side of RDDR, amybe even some Heretic/Hexen replacers, I've already added all the monsters I want from jHRP and XCCP, along with making some models of my own such as the Dwelleth (3D Hexen Stalker, only it's full body is shown as instead is can swim about in real water). I've also added numerous spells and weapons, which can all eventually replace Heretic and Hexen items. This is just a teaser though, I wont be releasing these yet until I finished things, though I might think about an early release. Anyways, here are some shots from my old project Vaultar II only using RDDR:
[spoiler]Image
Image
Image
Image
Image
Image
Image[/spoiler]

In the mean time, RDDR will now be provided as one Package, all ready to use, no more messing around. This package isn't available yet because it is included with the second RDoom release, the first one wasn't zipped right and was currupted, the second download is in .rar format and should definitly work.
You can get this from here:
http://reaverdragon.xm.com/rddoom/rdoom.html
Only one download now, just unzip/unrar and it should work straight away.
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Tormentor667
Stronghold Team
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Joined: Sun Nov 13, 2005 23:15
Location: Germany

Post by Tormentor667 »

Where can I download all of your models? The link isn't working:
http://reaverdragon.xm.com/rddoom/rdoom.html

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