Skybox - literally :)

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Enjay
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Skybox - literally :)

Post by Enjay »

Based on a comment that Kristus made over at Doomworld I thought I might have a way to create something that Tormentor has asked about a few times: a skybox that rotates in more than one direction.

Solution: make a model cube, slap a skybox picture on each face and rotate the model with a skybox viewer inside it and... it works!

However, there is one problem. This bug:

http://forum.drdteam.org/viewtopic.php?t=3389

limits its usefulness. The default rotating speed is far too fast but using the "rotation-speed" parameter in modeldef causes the model to skip. Anyway, here's a test level (it takes a little while to load - I should have made the model skin smaller I guess).

http://www.zshare.net/download/1698016226e79df6/

It kind of works, but the model skipping makes it look bad. If you comment out the rotation-speed line from the modeldef lump, it works, but the sky spins far too fast.

So, neither option is particularly useful ATM but, hopefully, when this bug gets fixed, this will be a way to create some interesting skybox effects.
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Nash
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Post by Nash »

While waiting for it to be fixed, you can hand-animate the model yourself to rotate in the pattern you desire.
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