Model Request: Desk & Office-type furniture

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Rex Claussen
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Model Request: Desk & Office-type furniture

Post by Rex Claussen »

I am looking for a model for a desk, bookshelf, credenza, and similar office furniture.

I already have a model for an office chair, armchair, couch, and chair.

I'd appreciate any links. Thanks.
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Post by Enjay »

Oops I edited this post by accident and I can't remember what it said. I think it was just pics of a desk, chair and photocopier model. :?
Last edited by Enjay on Wed Sep 03, 2008 21:04, edited 2 times in total.
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Post by Rex Claussen »

Nigel, actually I haven't seen the first two models. I have seen the model of the copier (or some variant) somewhere - maybe even in something you may have sent me.

The desk and chair models have exactly the somewhat grubby look I'm going for, but I may be able to find some use for the copier too (which is too shiny for the space I'm working on at the moment - a control room adjacent to a loading bay and water treatment works).

In case you're wondering about my sudden interest in office furniture, when I've completed a considerable amount of development on the project, I wanted models to use in 3D-floor-over-floor spaces so that I don't need to simulate desks, etc. using sectors. I'm working on a 2-storey area and just the computers and doorways alone are a huge headache.
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Post by Enjay »

Alright. I'll look through my stuff and see if I have any other grubby-looking office stuff (I don't think I do) and I'll send you the above three models and anything else I find.
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Post by Rex Claussen »

Boss, I looked through the stuff that I have, and I do indeed have the model of the copier. I don't recall if it was created by BlackRayne or Sitters (BR, methinks).
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Post by Enjay »

Yes, I think it is a BR model. They also have another copier. Do you have that?

I've looked through my stuff and can't find any more of any real interest office furniature-wise. I did notice that I have 2 zips of BlackRayne stuff that you might be able to put to good use elsewhere. There is the BlackRayne lab stuff and the BlackRayne Electrical boxes. I'm pretty sure I gave you at least some of the lab stuff. I think you may already have downloaded the BR stuff yourself by now. It was just that the electrical boxes caught my eye and I wasn't sure if you had them or not yet.
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Post by Rex Claussen »

I just looked through all the stuff you've sent me + the stuff I've downloaded from Sitters' and BR's sites. I don't have the other copier you mentioned.

I'll bo back into the BR site and look for the lab and electrical boxes. I have models of a couple of portable generators, but I believe that's it for the electrical stuff.

EDIT: I just checked the BR site, and the "Electrical" models are actually all electronics, and they all appear to be office electronics. The "Industrial" models, on the other hand, include many of interest. Two of them are stationary gen-sets that I've been hunting for.
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Post by Enjay »

I don't really remember how they were categorised on the BlackRayne site. I have everything zipped up in one big file with internal sub folders and one of them is called br_electricalboxes. I'm not sure that we are talking about the same things so I've put a few screen grabs of the models that I was talking about and a few others that you may be interested in on my site. Have a look and see if any of them are suitable. They are all on the BR site so you can either get them there or I can package them up for you when I get a chance. (Very busy ATM.)

[edit]Link removed[/edit]
Last edited by Enjay on Sun Aug 31, 2008 12:23, edited 1 time in total.
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Post by Rex Claussen »

I took a look at the pics on your site, and the ones of interest to me are the EBox series and the Utility series. (Incidentally, those are under the "Industrial" models category on the BlackRayne site.) I have already downloaded those model packs and will selectively pick out the ones I want.

That desk and chair, however, I don't have. So if you could send them to me I'd be most grateful.

(I'll send you the WIP shortly. I'm trying to wrap up Map04, but it keeps growing past my original design.)
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Post by Enjay »

OK, desk and chair sent.
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Post by Rex Claussen »

Got them, thanks. I'm going to incorporate them into the game right away.

Scanning through the models available on the BlackRayne site has given me ideas for at least one mission-driven sub-plot. It's amazing how new ideas emerge when one is exposed to new tools and capabilities.
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Post by Enjay »

I've just sent you a couple of modifications that I just made of the chair too, just in case you can find a use for them. :)

[edit]The word "just" three times? Clumsy. [/edit]
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Post by Rex Claussen »

OK, I just ran into my first major hurdle with inserting a model into the game. This is a BR model that has several images tied to a single model (in .md3 format). So, naturally, when I created the model definition in the modeldef lump, I used the following:

Code: Select all

Model Test03
{ 
   Path "Models" 
   Model 0 "br_generator_final.md3"
   Skin 0 "br_concrete.jpg"
   Skin 1 "br_generator1.jpg"
   Skin 2 "br_generator2.jpg"
   Skin 3 "br_generator3.jpg"
   Skin 4 "br_generator4.jpg"
   Scale 1.0 1.0 1.0
   
   Frame POSS A 0 "frame01"
}
Anyhoo, GZDooM crashes at game start-up with the following Fatal Error message:

Execution could not continue

Script error, "desk.zip:modeldef.txt" line 29:
Too many models in Test03

I'm guessing that I'm using the wrong syntax for the skins. (Incidentally, Line 29 happens to be the one with Skin 4.)
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Post by Nash »

There can only be 4 subobjects in a model in GZDoom, from 0 to 3.

If all of those images are in fact in use, then you may have to find a way to merge all of them into one UV space and subobject.

(In other words, it would require some manual editing with a modeling program)

Now don't take my word for this though, as I have never used Blackrayne's models before. I'm sure Enjay has encountered a situation like this and can provide a better answer?
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Post by Enjay »

I'm afraid your answer is correct Nash. It's a case of stitching the images together then remapping the model to the new skin. You would have to pick a model with 4 images wouldn't you ReX? It couldn't just be 2. ;)

Actually, I remember messing around with a model that had a number of images and I *think* it was supposed to be a generator of some sort. I'm sure that I maybe started fixing it up for GZdoom. I wonder if it was the same one? I'll look and see if I ever finished doing it.
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