I think this one is OK. r165 compiled on my system
http://www.zshare.net/download/1797314803fc2428/
Logan's Questions! (New Thread)
Moderator: Graf Zahl
- Enjay
- Developer
- Posts: 4748
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- Location: Scotland
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- Logan MTM
- Posts: 179
- Joined: Wed Jan 04, 2006 2:52
- Location: Rio de Janeiro - BRAZIL
- Contact:
Now was!
This SVN Rocks! Fixed the Decals problem with Fullbright.
Another thing. Now monsters can pass bridges coming from normal sectors to 3D Floors. I don't know why but they are not doing it before.
Can i suggest another thing?
SetPlayerProperty INVULNERABILITY plus a new arg to avoid the full white screen.
This SVN Rocks! Fixed the Decals problem with Fullbright.
Another thing. Now monsters can pass bridges coming from normal sectors to 3D Floors. I don't know why but they are not doing it before.
Can i suggest another thing?
SetPlayerProperty INVULNERABILITY plus a new arg to avoid the full white screen.
So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Please smile when you think of me. My body's gone that's all...
- Logan MTM
- Posts: 179
- Joined: Wed Jan 04, 2006 2:52
- Location: Rio de Janeiro - BRAZIL
- Contact:
I've got problems to understand the GetActorAngle function.
What 'i want is: When the player look in right direction the code do something.
The last code what i did try was:
Don't work! 

What 'i want is: When the player look in right direction the code do something.
The last code what i did try was:
Code: Select all
Script 7 (VOID)
{
While(GetActorAngle(0) != 0.75)
{
Delay(1);
}
Delay(1);
ACS_Execute(255,0,1,0,2.0);
ClearLineSpecial();
}

So as you read this know my friends I'd love to stay with you all.
Please smile when you think of me. My body's gone that's all...
Please smile when you think of me. My body's gone that's all...