Very large city map

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Mortarion
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Post by Mortarion »

Any news on this? I'm still on the edge of my seat... :D
It's Arma-goddamn-M*****ing-geddon.
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Janitor
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Post by Janitor »

When this gets released, put it in idgames. you might win a cacoward. and i'll also have to upgrade my computers
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Reinchard
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Post by Reinchard »

Please, give me more time. I still working on this, but the end is near, becouse on this day I have something about 50000 sidedefs and 61000 sectors. My nodebuilder don't build nodes above 55000, so I just finished last buildings and start working with monsters and scripts.
I don't make this wad for cacoward, its just map which I always dream to play. I have some mp3 music making especially to this project, but main theme is "illegal", so I don't expect any reward. This map must give maximum fun to players, nothing more...
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Rachael
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Post by Rachael »

I think you can allow ZDoom to build the nodes for you. It has an internal nodebuilder tool, just leave the node lumps out if you want to use it.

Only problem is, it makes the map take longer to load.

EDIT: You can use the "dumpmap" console command to dump the map to a WAD file, it will give you the generated node lumps in that WAD file. I *think* you can just copy them over.
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Reinchard
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Post by Reinchard »

Nodebuiler itself is not a problem. Problem is in Doom Builder. Try work with more then 55000 sidedefs. Editor just crush.
BTW, can anybody help my with more complicated scripts? I looking for person, who can increase "epic" atmosphere of this map.
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Mortarion
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Post by Mortarion »

Did'nt someone mention a page or so ago that they would like to see a beretta in this mod? isnt doomguy's pistol a beretta 92FS?(or somthing like it)

Anywho, linedef limit?! that. must. suck. :(
It's Arma-goddamn-M*****ing-geddon.
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Reinchard
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Post by Reinchard »

I spended whole day on optimization this map, becouse some sectors are "little" lagy. It's very irritating work and on this day I have enough this project... Heres another screens:
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Gendo
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Post by Gendo »

Reinchard wrote:Wow, from Scotland to Poland? Usually is inversely :D
yeah, and quite wisely it is :P very good work, anyway. can't wait for the release.
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WolfyGirl
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Post by WolfyGirl »

omfg!
those screenshots looks so sexy! O_O
So the project is based in an city full of pain. ;)
good luck with it, i guess the levels will be very large. o.o
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Gendo
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Post by Gendo »

hmm... btw, what is the (approx.) minimum system specs it would run decently in 800x600 at least?
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wildweasel
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Post by wildweasel »

Gendo wrote:hmm... btw, what is the (approx.) minimum system specs it would run decently in 800x600 at least?
From what he's been saying on ZDoom forums about performance issues, I'd imagine you'd need a fairly beefy computer to play the map at all, but maybe he's fixed that...having not seen it in action myself, I'm not in any position to estimate.
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Gendo
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Post by Gendo »

is it still WIP or rather dead...? :(
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wildweasel
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Post by wildweasel »

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Enjay
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Post by Enjay »

Though, equally, I have seen a few threads about projects where a person was prompted to respond by such a post. It might be a "project closed" or a "haven't done much" but it could be a "yeah, I've made progress but haven't mentioned anything".

However, in this case, it could turn out to be an "I posted some screenshots on Doomworld yesterday"

http://www.doomworld.com/vb/showthread. ... post764295
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Gendo
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Post by Gendo »

ok, im sorry. but at least it wasn't a bump in a year-old thread or something. so don't get mad. and thx for the DW forum link, i don't visit it too often...
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